18.06.2010, 03:28
For the Marianas project that you have described there would be little advantage to be gained from starting with the existing in-game map.
Have a look at this tutorial. viewtopic.php?f=70&t=14643#p175107
For the map_h (height map) its best to use SRTM satellite data, as shown in the tutorial.
The land/water boundary, map_c can be extracted from the SRTM data too but I prefer to create this by hand working from the best maps I can find.
Decide on the size of your map first, then for 1:1 scale map_c will be 50m per pixel and map_h, map_T etc will be 200m per pixel.
map_c size in pixels must be divisible by 32, because of the way the game engine works.
Ashe
Have a look at this tutorial. viewtopic.php?f=70&t=14643#p175107
For the map_h (height map) its best to use SRTM satellite data, as shown in the tutorial.
The land/water boundary, map_c can be extracted from the SRTM data too but I prefer to create this by hand working from the best maps I can find.
Decide on the size of your map first, then for 1:1 scale map_c will be 50m per pixel and map_h, map_T etc will be 200m per pixel.
map_c size in pixels must be divisible by 32, because of the way the game engine works.
Ashe