Buggy Buggy Exporter Help
#2

Verhängnis Wrote:I have the Exporter tool and I click on Max Script and select it and then click on the Buggy Buggy IL2 Exporter V2.52a .txt box
:?:
Maybe you should take a look at the readme.txt file. Files with that name are usually not just for amusement of the author :roll:
From the readme.txt:
"- start 3dsmax(Gmax) and go to utility panel
- press maxscript and select the Buggy Buggy IL2 Exporter"

Verhängnis Wrote:but then what do I do? I assumed to go and click export selected
:?:
Same as above.
How about doing what readme.txt tells?
From the readme.txt:
"- press Export button and click on the model you want to export!
- then copy the text from listener to a text file"
This calls for having the listener up and running.
Don't know what the listener is? Just press F11.

Verhängnis Wrote:but I can only save it as .P3D files.
:?:
Save? No, you don't save anything here, you'll just find the contents of your .msh file in the listener. Go copy it from there and paste it wherever you like.

Verhängnis Wrote:Also what is createSubGroupGameMesh.mse , do I need to do anything with this?
Yes, it's in the... ah forget it.
From the readme.txt:
"- extract all files into your 3dsmax\scripts folder"

Verhängnis Wrote:I am using Gmax.
No reason to apologize, we can put up with that :mrgreen:

Best regards - Mike
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