12.05.2012, 07:04
Again great props.
- Buggy buggy is a plug-in for 3ds Max used to import objects from IL-2 on 3ds Max and exporter on IL-2
You have it here:
http://allaircraftsimulations.com/forum/...67&start=0
A small tutorial:
http://freeil2modding.free-forum.net/bug...vt210.html
- The mapping is for correctly assign the texture to the object, it is often a work very laborious.
In IL-2 the texture of the propeller is located in the skin.
You should make an exact mapping to the original so there are no errors with the texture of the propeller.
- Pivot point is also very important, it determines the point and direction of rotation of the objects.
In the case of propellers and very importantly, you should export the pivot point correctly so that the propeller rotates in the correct axis and also having the correct direction.
ton.
- Buggy buggy is a plug-in for 3ds Max used to import objects from IL-2 on 3ds Max and exporter on IL-2
You have it here:
http://allaircraftsimulations.com/forum/...67&start=0
A small tutorial:
http://freeil2modding.free-forum.net/bug...vt210.html
- The mapping is for correctly assign the texture to the object, it is often a work very laborious.
In IL-2 the texture of the propeller is located in the skin.
You should make an exact mapping to the original so there are no errors with the texture of the propeller.
- Pivot point is also very important, it determines the point and direction of rotation of the objects.
In the case of propellers and very importantly, you should export the pivot point correctly so that the propeller rotates in the correct axis and also having the correct direction.
ton.