Quote:have you guys tried Lowengrins DCG Kyushu campaigns. I really like them. If you use save mission option, you can generate single missions.
BTW mr. Redko. It would be great if you could make a tutorial for us noobs about how to make those textures, I would like to learn.
kap
Humm... :roll:
i don't wan't to be a teacher but i was thinking to make a kind of tutorial even if i don't like the term. i would see it better as a collection of advices, i don't think there is a method really. people would be really disappointed discovering how easy it was to "create" the mountain texture. i followed the video tutorial found here, that's all. choose the texture, make a 1024x1024 resolution square, desaturate...and paint. that's all.
there 2 little things that sometime i could "criticize" on some new maps = the lack of coherence. i mean by that if we want photorealism ALL textures must work AS ONE on the map. sometime i see texture with differents levels of resoltution, 512 + 1024 for exemple. this is not a good idea because when you fly over it you see the difference of quality and it breaks the continuity of the texture. Second there is too much differences in terms of contrast and saturation. all textures must have the same level.
this is my failure in Okinawa V1, contrast in city textures is too hight compared to forest textures. i have to fix it. But most of all, there is still too saturated colours on textures today. when your textures are desaturated they appear better in the far, giving a space and void feeling.
but the real "secret" is manual painting....that's all. with manual painting you can get natural transitions in textures, for exemple from the top of the mount to plains. if your hand is ok now Kap take a fly over the volcanoes chains for exemple and look how the progression from the top to bottom works. you can get this only with manual painting
to resume...if you have natural capacities to draw in real life.....you will have an advantage for this special part of mapmoding.
but paint all by the hands take many time! this is why we still need talented people like you, agracier, avala, vikking, porto and the others to still create the maps. others will bring the final touch with repaints. it's the better way to get faster better maps. work as a team.
ok if have time i could make this "tutorial"...or better make my nexts projects as a step by step thread in order to show how all this works. i have no problem to "reveal" my secrets.
and if you have questions just ask. your are wellcome