17.12.2008, 06:05
Me262 or Me163 being towed by a kettenkrad would be a great test of concept... :wink:
caldrail Wrote:Of course! Memo to all Luftwaffe squadrons. Henceforth all jet aircraft must have propellors to fool the enemy....
F4U-1_Corsair Wrote:I have seen on someone's sig a truck with moving wheels, I speculate then, that it is possible to have an animated prop.
creamy Wrote:cool stuff Viikate, i take it the prop cant be speed up then?
Viikate Wrote:I'm not sure how you guys see this problem, but it isn't that hard. It's just a hier mesh with rotating prop. Nothing else. No jet FMs or any black magic.
http://www.simmerspaintshop.com/~viikat ... ngTest.wmv
I did that in about hour and i wasn't even sober...
Viikate Wrote:I'm not sure how you guys see this problem, but it isn't that hard. It's just a hier mesh with rotating prop. Nothing else. No jet FMs or any black magic.
http://www.simmerspaintshop.com/~viikat ... ngTest.wmv
I did that in about hour and i wasn't even sober...
Zorin Wrote:We were already aware that it could be done like presented by Vikate, but simply didn't think that anyone would like to edit 250+ meshes and make the whole writing stuff for it.
The only feasible way would be to use the taxiing routine, but that would most likely be way to in depth, because it would require not only rewriting of code, but also reworking every single airfield, as the taxiing points are hardcoded.