[WIP] GW Summer Norway
#16

@Gilb57. I think that you are good to go even there is no go ahead message yet. After all, this is a modded game and you are not tediting Mixxes maps and textures in generally.
Perhaps you should make it still as a WIP version. And give all the credits for these textures to Mixx.
So go ahead!
kap
I did send a post to Aviaforums too!
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#17

EDITED with NEW DOWNLOAD LINK for v2 release (see first post)
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#18

Thank you, really love your stuff!!
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#19

I can't seem to get this to show up in FMB with a HSFX 4.11... :???:
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#20

This second version looks even nicer and more colorful. The addition of cultivated fields apparently 'softens up' the landscape a bit in that it adds some brownish tints as well as indicating a human presence in the area.

This is a nice touch that gives the map a more polished look as well. I appreciate this all very much.

Hope to see you continue giving maps a new look.
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#21

After I installed version 2 with the new GW_load file my Norway winter map didn't worked. After I restored my old GW_load file everything worked fine. The only difference I found when I looked at the new and the old file is this line in the new file:
FarMap = mapGW_F.tga
I didn't have a mapGW_F.tga file in my Norway folder. Is it possible that this caused the problem?
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#22

This is really good.. thank you!
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#23

This version works fine- it is great looking too! Confusedhock:
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#24

Quote:FarMap = mapGW_F.tga
I didn't have a mapGW_F.tga file in my Norway folder. Is it possible that this caused the problem?

Sure it is !
(I don't remember i made a few versions of the map....) but anyway, if you don't use "excellent" mode but only "perfect" you may just write instead:
FarMap = map_F.tga
... and it will make it !

(I'll try to remember to add the file in the package).
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#25

GilB57 Wrote:
Quote:
Dear Gilb57

http://forum.aviaskins.com/showpost.php ... tcount=101

The updated version is here.
http://files.mail.ru/442SVJ

New textures for GS_load.ini ( to GilB57)
In the section:
[FIELDS]
LowLand0 = ZaPolar/Terra10.tga
LowLand1 = ZaPolar/ TOP2.tga
LowLand2 =ZaPolar/ BOLOTO.tga
LowLand3 = ZaPolar/ Motovski_Coast.tga
MidLand0 = ZaPolar/ Norge2.tga
MidLand1 = ZaPolar/ Terra7.tga
MidLand2 = ZaPolar/ C03a.tga
MidLand3 = ZaPolar/AVALA.tga
Mount0 = ZaPolar/ Norge_TOP.tga ,4
Mount1 = ZaPolar/ Cola.tga,2
Mount2 = ZaPolar/TOP3.tga
Mount3 = ZaPolar/ TOP.tga,2
Country0 = ZaPolar/ SELO.tga //Country1 = ZaPolar/ LES26.tga
Country1 = land/summer/GS_bob_fields_1.tga
Country2 = ZaPolar/SELO.tga
Country3 = ZaPolar/Terra10.tga
City0 = ZaPolar/Dcountry.tga
City1 = ZaPolar/BEREG.tga
City2 = ZaPolar/Dcountry.tga
City3 = ZaPolar/ LES26.tga

AirField0= ZaPolar/AVALA.tga,2
AirField1= land/summer/GS_banff.tga,-2
AirField2= ZaPolar/AVALA.tga,4
AirField3= ZaPolar/AVALA.tga,2

Wood0 = Italy_DF/land/summer/macchia_neu5.tga,2
Wood1 =
Wood2 = Italy_DF/forest/summer/ItaWood_far.tga,2
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = ZaPolar/Cola.tga
Water3 = ZaPolar/BEREG.tga


Also spread when an updated version mix_load.ini
for map Zapolar'e:

[FIELDS]
LowLand0 = ZaPolar/Terra10.tga
LowLand1 = ZaPolar/Cola.tga
LowLand2 = ZaPolar/Norge2.tga
LowLand3 = ZaPolar/Terra7.tga
MidLand0 = ZaPolar/LES26.tga
MidLand1 = ZaPolar/BOLOTO.tga
MidLand2 = ZaPolar/TOP2.tga
MidLand3 = ZaPolar/AVALA.tga
Mount0 = ZaPolar/TOP3.tga
Mount1 = ZaPolar/Norge_TOP.tga
Mount2 = ZaPolar/Motovski_Coast.tga
Mount3 = ZaPolar/C03a.tga
Country0 = ZaPolar/Luostaari.tga
Country1 = ZaPolar/LES26.tga
Country2 = ZaPolar/TOP.tga
Country3 =
City0 = ZaPolar/Dcountry.tga,2
City1 = ZaPolar/SELO.tga
City2 = ZaPolar/Murmansk.tga
City3 =
AirField0= ZaPolar/Hebykten.tga
AirField1= ZaPolar/Vaenga.tga
AirField2= ZaPolar/Shongui.tga
AirField3= ZaPolar/Murmashi.tga
Wood0 = Italy_DF/land/summer/macchia_neu5.tga,2
Wood1 =
Wood2 = Italy_DF/forest/summer/ItaWood_far.tga,2
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = ZaPolar/Cola.tga
Water3 = ZaPolar/BEREG.tga
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#26

Well...thx Skyfan !
(It's a pity that I know that just after I released my pack Sad )

Anyway, the new texs are very similar than old ones and as they carry different names (except a few ones), they won't interfer with the ones I provided within my package.

Anyway, I recommend replacing the old Dcountry.tga by the new one (fortunately, they have the same name, so, if you install the new texs, the old will be overwritten) which appears better. But I don't think I'll update my pack.

Regards.
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#27

Quote:I didn't have a mapGW_F.tga file in my Norway folder.

Pack updated with the missing file added !
Winter GW map should now work.
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#28

GilB57 Wrote:
Quote:I didn't have a mapGW_F.tga file in my Norway folder.

Pack updated with the missing file added !
Winter GW map should now work.

Thank you.
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#29

Quote:I'm sorry, but i must move this to WIP section. MixxConfused Arctic map (which is needed)is beautifull, but it does not follow the AAA filestructure. It can change some static. object's textures with some unwanted results. Sorry guys.

Kapteeni,

Pb solved.
Is it possible to move back this post to downloads section ?

Thx !
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#30

Is your map ready,Gilb?
kap
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