lowfighter Wrote:Hey Kapteeni,
I can't save a mission, you know this sort of bug
I,ll check the files again.
This "i cant save thing" appears time to time with new modded maps. It seems that IL2 cant read something. Sometimes its new objects, sometimes its tga files. If you change load.ini to some default ones, in SVIR map case you can use default finnsgulf or net5 maps load.ini. If that does not help, it is something else....
I have not used any modded objects. At least as far as i know!.
EDIT!
Try this new load.ini
[MAP]
ColorMap = map_c.tga
HeightMap = map_h2.tga
SmallMap = map_M.tga
TypeMap = map_T2.tga
FarMap = map_Fs.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 15
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors5s.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/rom_swamps1.tga,2
LowLand1 = land/summer/rom_swamps1.tga,2
LowLand2 = land/summer/sk_LowLand2_fields.tga
LowLand3 = land/summer/rom_fields_LowLand2.tga
MidLand0 = land/summer/rom_fields_LowLand2.tga
MidLand1 = land/summer/rom_fields_LowLand1.tga
MidLand2 = land/summer/sk_LowLand3_fields.tga
MidLand3 = land/summer/sk_LowLand1_fields.tga
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 =
Mount3 =
Country0 = land/summer/sk_country_mount.tga
Country1 = land/summer/sk_country_mount.tga
Country2 = land/summer/sk_fields_mount4.tga
Country3 =
City0 = land/summer/sk_DownCity.tga
City1 = land/summer/sk_MidCity.tga
City2 = land/summer/sk_MidCity.tga
City3 = land/summer/sk_Factory.tga
AirField0= land/summer/sk_midland4.tga,4
AirField1= land/summer/sk_fields_airfieldGr1.tga,4
AirField2=
AirField3=
Wood0 = forest/summer/sk_ForestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/CoastLine.tga