Viikate Wrote:creamy Wrote:cool stuff Viikate, i take it the prop cant be speed up then?
Prop (either solid or transparent) can be set to spin at any speed. But using instance of CarGeneric is not the correct way to implement this. They need special hooks that planes don't have. Correct way would be to add moving ability to PlaneGeneric class. Even better way would be to add taxing as way to move between waypoints, like normifly in mission buider. AI already knows some taxing routine since they park the planes.
Wait, wait... RDAF markings? Nice!
This looks feasible already.
However, I'd like to remind people that in real life you don't see the propeller textures as you see them in the videos and some of the mods on this site. You see a grey'ish disc in front of you (from the cockpit) not 2, 3, 4 or 5 blades blurred out a bit, yet still individually visible. That's an effect caused by the camera's inability to smooth out the image over the number frames per sec it captures; the human brain works the other way... The only time I've ever been able to see the blurred out prop in my flying experience in real life is when throttling up or down quite fast and the rotation speed of the propeller changes rapidly, but then you only see it for a second and it's back to the grey'ish disc.
Granted the fact the propellers look good in flight like that, it's just not realistic at all and the standard textures from the game are perfectly fine as it is in that area. So a grey'ish disc on the taxiing aircraft would suffice, in fact, that would be as realistic as it could get. In my humble opinion anyway!
This sounds like a great idea for some new additions to immersion in the game, so keep pressing on! Even if the aircraft don't take off, there's always something we can do to make them dissapear over the time we need them to