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[MOD] AI Mod V.17 *UPDATE*
#31

Thank you very much !
#32

The_Psy Wrote:
Tigertooo Wrote:
The_Psy Wrote:Are the Nav Light for AI still off with it? Because it use the same file.

what MOD is this Psy ??

It's "AI Nav Light Off", but as I dont find it here anymore, I guess this mod is not allowed here to... Maybe a moderator can answer this question because I m quite sure I founded it here.


I hope so.
Moderators, any hope for my pour soul?
#33

Brilliant idea and boy do i need some practise for my online flying is soo rusty , thank you downloading now
#34

Thank you very much! great job! this idea is perfect Big Grin
#35

I'm going to D/L this right away, but I'd like to re-ask Balker's question, how does this work online (in coops) I'd be interested to know if anyone has tried it? It sounds awesome either way, though.
#36

certificate Wrote:
CPS_fraggmann Wrote:We all know that the AI can see through clouds..can that be altered?

Unfortunately, no. The ai will know where you are as long as your're within x metres from it. That distance "x" is dependent on the ai skill level.

Hey Certificate, This mod sounds great, thanks. Being new here and fairly new to IL2, can you tell me what distance the "X" is equal too or at least where to find out?
It would be great to know for those time's your running for home all shot up with an enemy approaching.

cheers, AP
#37

It really works !!! Thank you very much, Certificate !
#38

Just tried this on the 190.. Got on its backside and instead of doing an endless routine of barrel rolls, he immediately did a split s and dived flat out.. they are also capable now of dogfighting with you all the way down to the deck if they have the advantage.. seems to work.
Tried it online in three co-ops, I was the only one using it.. no adverse effects so far!
#39

short question, if it a stupied one let me know Smile

ok now, is it possible, to use it online with the moving dogfight server mod and if, who had to have it? ( only the server or all players? )

sry for my bad english its not my nativ language Big Grin
#40

Guys, I haven't tried it online. I would assume that in coops the server is in charge of assigning what the AI does and when, so it would be necessary for the server to be running (and noone else would have to) to see an effect, but that's an unproven assumption. It's possible (but probably doubtful) that the coop ai is controlled by a different set of files.

Feel free to test it out and let me know!

I'm glad you guys are enjoying it so far, but there is a great deal of room for increasing the variability of the AI, so the finished product should be much, much less predictable & more complex.
#41

I can clearly see the difference, the AI performing different maneuvers each time, and that's a good thing. But i also noticed them to be somewhat easier to catch, almost too easy. Is that because they're not flying with 100% efficiency all the time anymore?
#42

Radoye Wrote:I can clearly see the difference, the AI performing different maneuvers each time, and that's a good thing. But i also noticed them to be somewhat easier to catch, almost too easy. Is that because they're not flying with 100% efficiency all the time anymore?

Probably... they're running with ~95% efficiency now, I pretty much arbitrarily picked that, so if other people find they're unrealistically slow, I'll bump it back up.
#43

alternate download link maybe? Filefront never works for me anymore.
#44

Devil952 Wrote:alternate download link maybe? Filefront never works for me anymore.

http://www.yousendit.com/download/WnBTb2...eVozZUE9PQ
#45

Devil952 Wrote:alternate download link maybe? Filefront never works for me anymore.

I'll put this on my own site temporarily... Click Here

... If this works as expected for online use (where the server/host controls AI behavior) this will be quite a boon to co-op fliers. I get so sick of the constant barrel rolls and AI uber-climb.
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