14.02.2008, 02:16
musst i make map_h 4x too if i do it in one file with map_c? i think so.
and how make i map_t i dont get it?
and how make i map_t i dont get it?
ClockWatcher Wrote:I believe this mapping format, GIS, was intended for the ease of producing maps for presentations, books etc quickly with different data, ie roads, climate, traffic, urban sprawl, pollution.....
ClockWatcher Wrote:Good find Yamato
Looked at using GIS data and associated programs before, but not comfortable with it. The projection format from some sources is Clarke1866 which needs manipulation if you are using DEM/SRTM data which uses WGS 84. In other words if you mix maps made with GIS and maps made with DEMs/SRTM you may need to stretch/modify the maps in one to fit the other.
Quote:Secondly, the rivers etc are drawn as vectors, and at some scales they appear very road like with lots of straight lines. Some of the data in these can also be offset by up to 2km in some datasets you can download, so if accuracy is your game, be aware.
Quote:I believe this mapping format, GIS, was intended for the ease of producing maps for presentations, books etc quickly with different data, ie roads, climate, traffic, urban sprawl, pollution.....
Quote:A good source of data is The Digital Map of the World at http://www.maproom.psu.edu/dcw/. You will need to convert it though using Import71, unless there are other methods of importing the data.
ClockWatcher Wrote:Road and railway textures, an easy method, has been updated, page 2 of this thread.
Fly_zo, The vector format is good for a guide when plotting rivers, but IMHO hand drawn rivers are defintely more accurate and produces better quality maps. But you already knew that
CW