I read all the Real Darko threat, .I did look my mapT in PS and it looks OK. Greyscale 8 bit. When i try to save it says that path to map_T is missing. My map folder is in MOD folder. If i can put houses and bridges to map, actors static are OK.. i guess...
Christ ..... never saw that message in my life , is that russian at the end :? :? :?
strange....
Z
No thats not russian. Its Finnish. We fought the russians 2 times in ww2. They wanted us to learn to speak/write russian in a hard way!. Luckily we can speak and write in finnish. BTW russian is written in cyrillic :wink: alphbets
"M
ok ok i'm sorry ....
PM has been answered , i didn't realize you haven't made blank actors.static for your map jet ...
... it's all in PM
Z
we discover things as they came a long , same as with problems ..... so you won't find everything you need in tools readme 's
hope PM was clear enough ...
Z
No need to use actors tools yet.
That is for Year 2 students.
I sent you a blank actors.static with the trial map.
Use the same one to get your new map to work
Or take one from another map.
Open in text editor or notepad.
Select all.
Delete all.
Save As -- in your new map folder.
... there must be third maps folder ( game root/maps) ... that one unlocked FMB uses
BTW , new wrapper has been designed to load files from mods folder first ( sub folders :alphabetically) and files folder secondly .... and it only load file once ( if you have certain file in mods folder and in files folder ... it will load only one from mods folder )
Z