24.11.2008, 05:23
Forager, sorry mate - my ignorance is showing. "Disable the Static AC MOD" - ok, but where is it and how to disable it? Embarrassing to ask but I just dont know. A clear direction much appreciated. DW
asheshouse Wrote:I have pasted in those entries into chief.ini
Still CTD at 70%
Where do I find the logfile?
//////////ShipPack Start
[ShipPack]
moveType SHIP
Tanker0 ships.Ship$Tanker0 1 icons/shipDestroyer.mat
Tanker1 ships.Ship$Tanker1 1 icons/shipDestroyer.mat
Tanker2 ships.Ship$Tanker2 1 icons/shipDestroyer.mat
TankerDmg ships.Ship$TankerDmg 1 icons/shipDestroyer.mat
Barge0 ships.Ship$Barge0 2 icons/shipDestroyer.mat
Destroyer0 ships.Ship$Destroyer0 1 icons/shipDestroyer.mat
Destroyer1 ships.Ship$Destroyer1 1 icons/shipDestroyer.mat
Destroyer2 ships.Ship$Destroyer2 2 icons/shipDestroyer.mat
DestroyerDmg ships.Ship$DestroyerDmg 1 icons/shipDestroyer.mat
Fisherman ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Fisherman1 ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Fisherman2 ships.Ship$Fisherman 2 icons/shipDestroyer.mat
Carrier0 ships.Ship$Carrier0 2 icons/shipDestroyer.mat
Carrier1 ships.Ship$Carrier1 1 icons/shipDestroyer.mat
HospitalShip ships.Ship$HospitalShip 1 icons/shipDestroyer.mat
Transport1 ships.Ship$Transport1 1 icons/shipDestroyer.mat
Transport2 ships.Ship$Transport2 1 icons/shipDestroyer.mat
Transport3 ships.Ship$Transport3 1 icons/shipDestroyer.mat
TransDmg ships.Ship$TransDmg 1 icons/shipDestroyer.mat
MAS501JP ships.Ship$MAS501JP 2 icons/shipDestroyer.mat
MAS501UNE ships.Ship$MAS501UNE 1 icons/shipDestroyer.mat
MAS501UNP ships.Ship$MAS501UNP 1 icons/shipDestroyer.mat
MAS501RN ships.Ship$MAS501RN 1 icons/shipDestroyer.mat
MFPT ships.Ship$MFPT 1 icons/shipDestroyer.mat
DestroyerRN ships.Ship$DestroyerRN 1 icons/shipDestroyer.mat
DestroyerKM ships.Ship$DestroyerKM 2 icons/shipDestroyer.mat
USSBelleauWoodCVL24 ships.Ship$USSBelleauWoodCVL24 1 icons/shipDestroyer.mat
USSPrincetonCVL23 ships.Ship$USSPrincetonCVL23 1 icons/shipDestroyer.mat
USSSanJacintoCVL30 ships.Ship$USSSanJacintoCVL30 1 icons/shipDestroyer.mat
TroopTrans0 ships.Ship$TroopTrans0 1 icons/shipDestroyer.mat
TroopTrans1 ships.Ship$TroopTrans1 1 icons/shipDestroyer.mat
TroopTrans2 ships.Ship$TroopTrans2 1 icons/shipDestroyer.mat
TroopTrans3 ships.Ship$TroopTrans3 1 icons/shipDestroyer.mat
Boat1 ships.Ship$Boat1 2 icons/shipDestroyer.mat
USSMcKean ships.Ship$USSMcKean 2 icons/shipDestroyer.mat
Transport4 ships.Ship$Transport4 1 icons/shipDestroyer.mat
Italia0 ships.Ship$Italia0 1 icons/shipDestroyer.mat
Italia1 ships.Ship$Italia1 1 icons/shipDestroyer.mat
MFPIT ships.Ship$MFPIT 1 icons/shipDestroyer.mat
Ship0 ships.Ship$Ship0 2 icons/shipDestroyer.mat
/////////////ShipPack 1.0 End
///////// ShipPack Start
[ShipPack.Tanker0]
com.maddox.il2.objects.ships.Ship$Tanker0
[ShipPack.Tanker1]
com.maddox.il2.objects.ships.Ship$Tanker1
[ShipPack.Tanker2]
com.maddox.il2.objects.ships.Ship$Tanker2
[ShipPack.TankerDmg]
com.maddox.il2.objects.ships.Ship$TankerDmg
[ShipPack.HospitalShip]
com.maddox.il2.objects.ships.Ship$HospitalShip
[ShipPack.Transport1]
com.maddox.il2.objects.ships.Ship$Transport1
[ShipPack.Transport2]
com.maddox.il2.objects.ships.Ship$Transport2
[ShipPack.Transport3]
com.maddox.il2.objects.ships.Ship$Transport3
[ShipPack.TransDmg]
com.maddox.il2.objects.ships.Ship$TransDmg
[ShipPack.Carrier0]
com.maddox.il2.objects.ships.Ship$Carrier0
[ShipPack.Carrier1]
com.maddox.il2.objects.ships.Ship$Carrier1
[ShipPack.Barge0]
com.maddox.il2.objects.ships.Ship$Barge0
[ShipPack.Destroyer0]
com.maddox.il2.objects.ships.Ship$Destroyer0
[ShipPack.Destroyer1]
com.maddox.il2.objects.ships.Ship$Destroyer1
[ShipPack.Destroyer2]
com.maddox.il2.objects.ships.Ship$Destroyer2
[ShipPack.DestroyerDmg]
com.maddox.il2.objects.ships.Ship$DestroyerDmg
[ShipPack.Fisherman]
com.maddox.il2.objects.ships.Ship$Fisherman
[ShipPack.Fisherman1]
com.maddox.il2.objects.ships.Ship$Fisherman1
[ShipPack.Fisherman2]
com.maddox.il2.objects.ships.Ship$Fisherman2
[ShipPack.Italia0]
com.maddox.il2.objects.ships.Ship$Italia0
[ShipPack.Italia1]
com.maddox.il2.objects.ships.Ship$Italia1
[ShipPack.MAS501JP]
com.maddox.il2.objects.ships.Ship$MAS501JP
[ShipPack.MAS501RN]
com.maddox.il2.objects.ships.Ship$MAS501RN
[ShipPack.MAS501UNP]
com.maddox.il2.objects.ships.Ship$MAS501UNP
[ShipPack.MAS501UNE]
com.maddox.il2.objects.ships.Ship$MAS501UNE
[ShipPack.MFPT]
com.maddox.il2.objects.ships.Ship$MFPT
[ShipPack.DestroyerRN]
com.maddox.il2.objects.ships.Ship$DestroyerRN
[ShipPack.DestroyerKM]
com.maddox.il2.objects.ships.Ship$DestroyerKM
[ShipPack.USSBelleauWoodCVL24]
com.maddox.il2.objects.ships.Ship$USSBelleauWoodCVL24
[ShipPack.USSPrincetonCVL23]
com.maddox.il2.objects.ships.Ship$USSPrincetonCVL23
[ShipPack.USSSanJacintoCVL30]
com.maddox.il2.objects.ships.Ship$USSSanJacintoCVL30
[ShipPack.TroopTrans0]
com.maddox.il2.objects.ships.Ship$TroopTrans0
[ShipPack.TroopTrans1]
com.maddox.il2.objects.ships.Ship$TroopTrans1
[ShipPack.TroopTrans2]
com.maddox.il2.objects.ships.Ship$TroopTrans2
[ShipPack.TroopTrans3]
com.maddox.il2.objects.ships.Ship$TroopTrans3
[ShipPack.Boat1]
com.maddox.il2.objects.ships.Ship$Boat1
[ShipPack.USSMcKean]
com.maddox.il2.objects.ships.Ship$USSMcKean
[ShipPack.Transport4]
com.maddox.il2.objects.ships.Ship$Transport4
[ShipPack.MFPIT]
com.maddox.il2.objects.ships.Ship$MFPIT
[ShipPack.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0
///////////ShipPack End
/////////////////////////////////////////////////////////////
; eof
asheshouse Wrote:Well FC. I've tried following your instructions to clone Tanker0 into the Ship0 slot.
Result is CRD at 70% same as before.
If I just remove the entries from Chief.ini it loads ok again but of course I have no clone Tanker0.
There must be something different in my setup?
asheshouse Wrote:FabianFred --
This is copied from your file:
[Ship0]
Description Shokaku Class Aircraft Carrier
Icon shipDestroyer
// Model
Mesh 3do/Ships/IJNCVGeneric/Hier.him
In my ships.ini I have edited this line as:
// Model
Mesh 3do/Ships/Ship0/Hier.him
This is so as to pick up the cloned mesh files not the originals, otherwise how would you edit the cloned files without affecting the original model?