here is the translation of Boomerang's textures tutorial...
Translation made for me by my friend St
this info was posted in another topic by LAL_RONE:
Influence fps by turning off auto generated trees and playing with texture quality (examples in bold):
LowLand1 = land/summer/fields_midland_ian.tga,2
texture, 2 : the texture is zoomed. Quality is poor. Generated trees are absent.
LowLand1 = land/summer/fields_midland_ian.tga,-2
texture, -2 : the texture is unzoomed. Quality is very high. Generated trees are absent.
LowLand1 = land/summer/fields_midland_ian.tga
texture : the texture is normal. Quality is average. Generated trees are present.[/quote]
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It's
NO 'tutorial', but maybe be of use to 'mapmoders' :roll:
High resolution National Geographic Maps (size: 33.58 MB)
There are only two types of aircraft - fighters and targets 8)
Here is a reference to a brief tutorial on preparing map_h.tga using SRTM data.
viewtopic.php?p=14374#14374
zino1
Yes -- you should make a /files/maps folder
in this you will have sub-folders for any new or modded maps and also for any new textures.
The paths to all of the new files in these folders needs to be included in filelist.txt
Any new or modded maps need to be listed in all.ini so as to appear in the Load Map menu in FMB
Its all in this post
viewtopic.php?p=16246#16246