The Slot

Minor progress report with some screenies.

I'm currently distributing this map within my squadron, for preliminary testing. So far, while the map is rather large, dealing with objects has been very manageable. As of right now, most 1944-1945 airbases are present, minus some which I didnt have info for since they were barely used. I have villages and all the airbases placed on Bougainville, and am wondering about placing villages and open spaces on Choiseul and Santa Isabel. If anyone has any info on the battles that took place there, I will form the map accordingly.

I have left many of the airbases with a very limited number of objects, so that the mission builders will be able to make templates for this map. Perhaps the better ones I will try to incorporate into this map at a later time. Due to AI and DF spawning limitations, some airfields are "generic" looking, albeit they are not "Oleg or Ilya" generic airfields. There were some patterns that I developped for this map that I reused in some places.

2 screens to show some of Bougainville...

Buka in the distance, with Bonis emergency field on the north shore of Bougainville:
[Image: Buka.jpg]

And Kahili, with Kara(Buin) in the distance:
[Image: Kahili.jpg]

[Image: sig2.gif]
TEAM PACIFIC
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Great screens mate.. Looking very good!
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super :twisted: :twisted: :twisted:
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Wow, Speaking for myself, I'll take her just as she is now. I really like the idea of keeping the airfields simple. Just a landing strip is all we'll need, we can add items as we see fit when we create our own missions. I know this is a lot of work but we really appreciate it, very much. Thanx, looks swell. Lots of Corsair action will take place here.
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Nice work Skunk, really nice work. 8)
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Is that a road near Buin?

Any reason not to dump the roads entirely?

tater
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Yes, working from 1931 census maps I put country roads on Bougainville. Is there any reason not to have them?

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TEAM PACIFIC
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Mate.. it's your map, you can put what you like there.. I'll download it whatever!
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Skunkmeister, Can I get a copy of that map. I'd like to give it a try, Thanks
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Is there anyway to not have such a huge "clearcut" around the road or is that a engine limitation?

In any case, looks great!
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Its an engine limitation. If I try to bring the trees any closer they completely cover the road, so they'd be impossible to see from the air. Other similar clearing of roads can be seen on New Guinea, and some of the heavily forested areas on the Finland map.

Badger, in time I will release it as a beta. For now I've only distributed it amongst my squadmates for testing, just to see if there are issues with either installation or online compatibility.

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TEAM PACIFIC
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Wow!!!!!!This looks amazing,since I fly almost exclusively Pacific missions/campaigns,I am looking forward to your hard work very much.
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Skunkmeister Wrote:Its an engine limitation. If I try to bring the trees any closer they completely cover the road, so they'd be impossible to see from the air. Other similar clearing of roads can be seen on New Guinea, and some of the heavily forested areas on the Finland map.

Badger, in time I will release it as a beta. For now I've only distributed it amongst my squadmates for testing, just to see if there are issues with either installation or online compatibility.

There are TreeLines objects that can be inserted in actors.static file. Maybe, you can use those to break the monotony.
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You're the man!! This will be great once ready! Thank's for the effort!!
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Given the limitation that makes the clearings around the roads, I'd say put none at all. The only possible place might be right around Simpson Harbor, Rabaul. No other place in the Slot. Just my opinion, but I bet any such roads were not terribly visible at all. I'd say it's like the rivers.



tater
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