The Slot

I like this map. We've waited so long for the Solomons. I only fly offline. She does take a while to load, like for example, "PNG" or "Gulf of Finland" but I can handle that. My system is mid-range:
Intel 2.6GH
Windows XP
Ram 1 GB
Video ATI 9250, 256mb
Use excellent settings (perfect slows my machine down too much)
Reply

Even in Perfect settings but with water=0?

[Image: sig2.gif]
TEAM PACIFIC
Reply

Meister, one thing which attenuate the forest monotony and hide the forest tiles a bit for the regions with pretty flat land: add a bit of height noise, whether automatically or manualy in FMB, map mode (done it on New Guinea manually so a lot of time required, one of the other maps which i'll never finish lol). The forest tiles will be then less visible and the flatland forest regions would look a bit more interesting. Avala's suggestion of having here and there holes in the forest might be a good idea too.
If whatever specific volunteer work needed, just let me(us) know!
Reply

^^^ agree on the holes here and there (and I'm the leading jungle everywhere proponent Smile

I also think that light hilliness would be cool in some areas.

Some places on the flat near populated ares might have no forest and palm trees instead (coconut plantations). I know the palms trash FPS though, so maybe better to leave em out.

One bug. On the south side of guadalcanal is a deep canyon. There are some screwy trees in mid air along the edge, perhaps it tries to climb too steeply?
Reply

Yes I was made aware of the screwy trees earlier today.

Maybe I should make a list of things that need fixing so far...

1. screwy trees south of Guadalcanal
2. Mount Austen is missing near henderson
3. More variety with regards to forested areas (along with elevation noise)
4. There are some small islands that are missing textures
5. Trees in the water north of Java

[Image: sig2.gif]
TEAM PACIFIC
Reply

Nocturnum's screenshots are great - this map looks really promising.

I really love this theatre of the war so I'm looking forward to this with bated breath Big Grin
Reply

On thing I noticed that I'd never seen before in the FMB. I was somewhat zoomed in, and I tried to move one of 6 waypoints I dropped for a DD, and it almost locked up. If you think og moving waypoints around as rendered at X fps, it was maybe 1 frame every 30 seconds.

The DD was the only unit on the map.
Reply

spud Wrote:On thing I noticed that I'd never seen before in the FMB. I was somewhat zoomed in, and I tried to move one of 6 waypoints I dropped for a DD, and it almost locked up. If you think og moving waypoints around as rendered at X fps, it was maybe 1 frame every 30 seconds.

The DD was the only unit on the map.

Happens to me too, but I thought it was RAM related, maybe that’s something with the game engine itself, cant process too big files? Or something like that.
Reply

Dont forget guys that this map was really pushing it.

Most of the big maps like Hawaii and Wake which are really big only have really small map files for the land areas that they cover, and the rest of the map is simply auto-tiled with water, who's parameters are defined in the load.ini.

This map is truely 825.6x601.6km, and there is no auto-tiling for extra water. This map is huge, if you compare with New Guinea, the total size of the necessary files to run the map is 60mb, and this one is around 265mb. I dont know how much of that gets loaded in your RAM, but all you can say is that in terms of file size its 4 times as big as the biggest of the Oleg maps. So I guess that a performance hit is to be expected on lower end machines.

So far with my machine, everything is smooth, although I have run into the occasional FMB crash while I was building it, I just figured it was the map tools which were unstable.

In the few test missions I have run with this map, things ran fairly smoothly, I didnt encounter any problems with moving waypoints.

But we will work together to make this map happen.

[Image: sig2.gif]
TEAM PACIFIC
Reply

I had no problem FLYING with it at all, just the FMB.
Reply

Dang, Skunk, I got the map from you but the damn 1946 DVD hasn't arrived yet so I am still unmodded, and can only sit here and drool. Once I become "moddable" I really want to learn how to map mod. I will volunteer to build some airfields, but I'm afraid you modders will be so far ahead of me that by the time I learn how to do that, it'll be done. Or is object placement on a modded map just the same as using the FMB for misdsions? (But then, how do they get "hard-coded" to the map?) Please excuse my modding ignorance. I love this website, but there is so much to read and absorb!
Reply

Worry not saunders, if you are interested in map making we will bring you up to speed.

Another thing: I flew around Guadalcanal in FSX with FSGS2008 srtm based elevation data installed and I dont like what I've made elevation wise for my Guadalcanal. Even Oleg's Guadalcanal is way off in terms of elevation, but Mount Austen is there Wink

In FSX, Guadalcanal's south coast is very lumpy and has many rolling hills. I wonder if I couldnt be able to extract the data in FSX and slap it into this map.

Either that or I'll rework the elevation from Microdem per Clockwatcher's tutorial.

[Image: sig2.gif]
TEAM PACIFIC
Reply

~S~Skunk,
Where you able to retrieve the PM I sent you with the list of recommendations and the associated screen shots?

I also provided you a recommended addition to the text.txt file.

FYI, this map ran very smooth on my high-end system.
Reply

Yes I got that Cheech.

[Image: sig2.gif]
TEAM PACIFIC
Reply

[url]
[/url]
Reply


Forum Jump:


Users browsing this thread: 11 Guest(s)