0.93 does sound better for the most, and most important it fixed a problem I had with 0.91 (never tried 0.92): guns firing from a far distance away sounded like they were right behind me. Now that problem is gone; I think that 0.93 gun sounds volume should be a bit higher but that's not a big problem.
Besides overall gun sounds that in my opinion should be a little louder, I have a major sound problem with Macchi 202 and 205 guns (I haven't tried the 200 yet): smaller guns sound like a kid riding his bike with an ice-cream stick in his wheel and the and the (slightly) bigger one sounds like... rocks hitting the ground? Both horrible, and both way too low.
Maybe it's actually the same problem and they would sound better if they weren't that low.
My questions are:
What are the filenames for the Macchi guns sounds? I could try to use the files from .91 or .92.
And if it turns out that the sound is exactly the same, what files are the best candidates to replace the horrible sounds?
Before I try anything else, I would try to raise the volume for all guns on all planes a little bit: can that be done? how?
Anyone to submit a couple of mods to fix Macchi guns sounds and overall too-low 0.93 gun sounds?
Where can I find a modding tutorial?
Thanks in advance
I just found out that most Italian planes now sound that bad. I think I'm gonna rename some other MG samples.
Any suggestions?
And by the way, after a bunch of missions on several different planes of several countries (both Allied and Axis) I've come to the conclusion that guns sounds are definitely too low. Is there any way to fix this?
i noticed that, just flew mc200 series and further for the first time, the small machine gun sound makes me throw up. i am serious, it is a horrible sound
the [probably] refers to the fact that I havent tried the new [spl] setting yet, I just finished editing the files. Keep reading.
I did it. I backed up Files/Samples/mg_breda12.waw and mg_breda12x.waw (just in case), then I made copies of mgun_sml_02_14.waw mgun_sml_07_14.waw and renamed them to mg_breda12.waw and mg_breda12x.waw respectively. Now Italian guns sound much better.
I [hope I] have fixed the silent-guns problem by changing values of [spl] in .prs files (files/presets folder)
I've set all the bombs to 110 and all the guns to 130. If I don't post another message and tell I changed something, you can assume that it worked well.
I also set the motor-jumo004.prs [spl] value to 130 (was 105) because the new jet sound is definitely not loud enough.
I used 130 because that's the value suggested by a more expert user (and he didn't suggest it for the guns anyway) -
Does anyone know what's the _max_ value for [spl] ?
I'm going to test the spl trick first.
I compared the samples with those of version .91 and ithe volume appeared to be the same, so I guess setting spl a bit higher may work. If it doesn't, I'll set it back as it was and I'll try raising the volume in the files instead (if you don't see a future post where I say that I did that, assume that changing spl did work after all)
EDIT: Totally working. changing spl values doesn't do anything bad (not for me, anyway)
lucky_luke any news about your fixing gunsound volume?
I tried lots of configuartions but I couldn't find 'teh' solution.
The closest I could get to the way I wanted it is to use 0.93, overwrite the samples with 0.90, and change breda12.wav for a renamed copy of mg-131.wav
0.90 was pretty good but I overwrote 0.93 instead of using 0.90 itself because new versions include new sounds that weren't in 0.90.
This time I haven't modified the [spl] values, except for the Jumo004 jet engine (now 130 instead of 105)
Even using 0.90 sounds where available, gun sounds volume is still too low for my taste, I liked the 0.91 setting but I couldn't find out how to use those sounds witout causing far away guns sounding like they're 50 feet away.
The thing I hate the most with the current setup is that most times I can't hear other planes' guns, I often see that someone is shooting at me from behind from those visible bullet trajectories but I can't hear them shooting, or I hear it very low.
My ideal sound mod would be something with player's gun as loud as they were in 0.91 and gun sounds from outer planes, etc that become louder as the shooter gets closer (I wonder if that's even possible... and if it is, how difficult that would be to implement)
I think I could try and make another 'hybrid' version using some .91 sounds (way louder) but I need some help: I need to know
-what the i and the x at the end of some wav files stand for.
-how to tell wav files that play player's guns sounds from those who play other planes's sounds, and ground-based guns.
- What is the max [spl] value I can use
- why sometimes (actually often) the sample played in a media player sounds completely different from what it sounds like in game. this is expecially true for small machine guns sounding acceptable in a media player but nothing like a gun and more like a children doing fart noises when they are played in game.
- how to fix this problem, if possible
Thanks.
PS: I'm focusing mostly on gun sounds because I think that finding the right volume for them is very important for realism. Engines sound better than the default IL2 sounds and that's good enough for me,
try Beta MG_131s, maybe good 4U?
So I'm trying to turn up the volume and tweak some of the gun sounds, but can't seem to find them.
Ok, so I've had this problem as well, but I am not finding Files/Samples/xx.wav
All I have inside the FILES folder is
(folders)
com
gui
i18n
maps
missions
and then a bunch of randomly named "files" with no associations