Gwasshoppah, when you can take this pebble from my hand, you will be ready!
Interesting.
We have that problem. 3 of them (just checked).
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim
##### House without collision (3do/Buildings/Port/Floor/live.sim
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim
tater
There is some suggestion on the SEOW forum thread that it might be overlapping objects. If that were the case there would be many more than 3 since virtually all use of the quay objects involves slightly overlapping them.
I deleted the quays from the slot actors.static and the messages went away.
The base segment and base small segment look identical.
I wonder if there is some issue with the slope of the land, or the texture in combination...
I can't imaging that any map with quays would only overlap a couple. When I use them I overlap a lot. The runway tiles overlap, too. Trees certainly do, I pay zero attention to overlap with them, yet no message.
tater
tater,
This is something we are going to have to take a very hard look at. I have many, many overlapping buildings and objects in the Tulagi area, to provide some variety, but have not yet had any issues, so while I am waiting to get my primary PC back from the computer shop, please work with T to see if we can research this some more. We should also see if we can find out if any of the SEOW folks use the mod and would be willing to build a mission and do some memory leak testing on the next beta release.
I have used overlapping floors, base segments and buildings in the past, for COOP missions, and have never had a problem before...but there is always a first time...we have much to learn on this map building journey. 8)
Air Group 51 has been running an SEOW campaign on the Midway map against some folks from TAW over the past 5 weeks. we've been running this with MODed versions in order to use the Turkey and Kate. This is what sparked our research. The mission kept locking up on us. We were worried that it might have something to do with the MODs, but I think we're all pretty satisfied now that it is the map. We have had these same problems in the past, pre-MOD, on Guadalcanal and Midway.
We would be glad to help out in any way possible. We have been flying SEOW campaigns against III/JG11 for about 3 or 4 years, so there is a lot of experience and knowledge of SEOW between us.
Just popping in to say I'll have to put on a hat...so I can take it off to you gentlemen. Your work, with minimal tools, Is absolutely amazing. To think of how many years you bugged 1C.....