rivers...streams...waterfalls ....
#1

So it's common knowledge that water must be at strictly horizontal ground , but what if one make waterfall inside narrow canyon ( so user can't see it other than up front ) .... anyone tried that ?

As soon as i'm finished with drawing rivers and lakes ( on Croatia) i'll give it a try , just curious if someone has tried it already ....

thanks,

Z
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#2

You get strange effects, looking from the front you see through the water

Maraz
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#3

6S.Maraz Wrote:You get strange effects, looking from the front you see through the water

Maraz


so nothing else to do except stoping river at one alt and continue with it at different alt .... hmmm maybe some waterfall texture would be cool to place in between ....


Z
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#4

The problem would be texture direction.
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#5

spud Wrote:The problem would be texture direction.


how did ash managed with his white horse and rest of it ... i'm not arguing here , i need solution for that cos it would be pity if all those beautiful Croatian/Bosnian waterfalls remain unrepresented ....


Z
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#6

Yeah, I saw that. The problem is controlling where the textures land. In effect the map is covered with a texture grid. The upper left corner will always be the same point int he texture, so if a waterfall was North-south in the upper left, it will always be N-S at some offset from that point, even if you need it to be E-W.

The only way would be to have a few different textures I think. Course textures are at a premium in the load.ini.

Better might be an altered "ground plate" set to follow the lay of the land...
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#7

hmmm , what about cloned crimea rock re-skinned and placed as waterfall ....


many thanks m8 ... now i know my options .. Big Grin


Z
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#8

Since texture areas are 200m across, wouldn't the river itself have to be more narrow?
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#9

Fly_zo,

White horse texture was mine Wink

Basic texture of 512 x 512 covers 7 x 8 pixels in map_t = 1600 m x 1400m. Yet another IL2 quirk!

We can modify the area a texture covers by either,

Texture size, 512 x 512, 1024x 1024 etc.... or

load.ini modifier, 2, 4, 6, 8 or -2, -4, -6, -8 one will decrease the texture area cover, the other will increase it. Can't remember which at the moment.

Now textures don't have to have one image, witness the village texture where 16 different villages are on one texture or my white horse/man texture with 4. So you could have a number of waterfall images on it in different directions (N,S,E,W etc) and scale for the height you require accordingly. Placement is difficult though, so unless you are prepared to move your river to suit, you may need to work very carefully on texture design or some other compromise.

You can also make water go downhill Smile You need to make sure the slope is very gradual, but if the pilot is very daring and gets real low you can see the "bleed"through of the landscape through the water.

CW
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#10

ups :oops: :oops: :oops: :oops:

Sorry CW , i know its yours .... Ash was in my head from another thread discussion .... won't happen again


Many thanks for detailed info , i will try it and if i fail ... i'll break rivers at different alts and for waterfalls ... reskinned cloned object .

again sorry and thanks,

Z
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#11

Fly_zo,

No need to say sorry. Asheshouse work is first rate so I take it as a compliment that my poor efforts were attributed to him Big Grin

CW
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#12

the crimea rock is built up of only two texture tga...so looks like this

[Image: 120220088-24-28.jpg]



but if you make it a new object and mask it with the original........

[Image: 120220088-42-32.jpg]
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#13

That's pretty effective Smile
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#14

And if that rock could be dug in into mountains side, it would look even better.
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#15

Could you do that by changing Aligntoland=0?
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