"But, if you add objects, certain coastlines in certain areas differ from the beta."
Thanks Skunk, that's why I'm only going to put in flights and their flight paths (no T/O or landings either).
Cheech Wizard (I'm an old time National Lampoon fan), I already have Richard Rodgers' Victory at Sea score loaded in my inflight music, and it is perfect for flying the Slot!
Posts: 703
Threads: 9
Joined: Nov 2007
fabianfred Wrote:Piva and Torkina look nice...but they need my darker plates...lol
Those are sand plates, not concrete
TEAM PACIFIC
I thought I saw where someone took the PSP plates and made them lighter. You guys are just too fast!
I totally re-drew the PSP from scratch as well as give it new paint. Cheech, Skunk and T have it.
correct, we have the lighter/rustier plates, we just haven't put them in yet.
Anyone notice the PF forum is gone over at Ubi? Coincidence or not?
It's been gone for ages. Ever since ms_kleaneasy took over as Moderator
It was just up two weeks ago. I noticed The Slot topic was moved to the GF
I think UBI is done with 1c and 1c is done with them,I don't think even the regular Mods post there,the new dlls are posted at Ic forum.
Today makes it TOW WEEKS till MARCH..heheheheheheh Couldn't resist!
gotta get that southern accent in there. Like, tow weeks...and cain't
Naw, Ya'll don't know nuffin bout no Southen acc'int.
*Parties hard with St. Paddies Day Hat, and a Slot Map T-shit!* 08, Best March eb'er!
For those that cannot wait for this map to finish (like me 8) ): I have been messing around with the Guadalcanal map; for a slightly more convincing map change your eload.ini to:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 500000
sizeY 500000
ofsX 339000
ofsY 380000
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
early_actors.static
[text]
texts.txt
[WOOD]
Wood0 = water/rom_CoastLine1.tga
Wood1 = forest/summer/Jungle1.tga
Wood2 = forest/summer/Jungle2.tga
Wood3 = forest/summer/Jungle3.tga
Wood4 = forest/summer/Jungle4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = forest/summer/JungleKTABurma.tga
LowLand1 = land/summer/sk_fields_mount2.tga,2 //land/summer/Fields1.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/rom_swamps1.tga,2
//land/summer/LowLand_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = forest/summer/JungleKTABurma.tga
Mount1 = forest/summer/JungleKTABurma.tga
Mount2 = forest/summer/JungleKTABurma.tga
Mount3 = forest/summer/JungleKTABurma.tga
Country0 =
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0=
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/JungleKTABurma.tga
Wood1 = forest/summer/JungleFarBurma.tga
Wood2 = forest/summer/JungleFarBurma.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = forest/summer/JungleKTABurma.tga
Water3 = forest/summer/JungleKTABurma.tga
It's far from perfect, but better than vanilla IL2.. :wink: