13.02.2008, 09:48
Excellent stuff FC!! Thank you.
FC Wrote:There will be few invisible people objects which will have soldiers attached to them so when you get close to them these soldiers will start running. Nice effects possible with careful mission building.
FC
VT-51_Razor Wrote:A shameless bump here for FC, to see how things are progressing with stretching the CVE out a little bit. But also a question about this very subject as it would apply to a DF map. Could a CV be stretched a little longer - say by about half - in order to accommodate heavier weapons load outs? As it is now, you're doing well to just get airborne from a static carrier with 50% fuel, and if you want to carry any external stores, you'd better plan on bringing only 25%. A longer carrier deck might help with this problem. :wink:
FC Wrote:To clone ship or to make new one (that's just cloning with resizing, adding or deleting parts of Ship) you need to make folder with ship name in 3DO/Ships folder, for Tanker0 that would be 3DO/Ships/Tanker0. As you are making tanker than it would be logical to use existing tanker as base so you should copy your extracted Tanker SFS files into 3DO/Ship folder.
So you will have two folders there 3DO/Ships/Tanker0, that one is empty and 3DO/Ships/Tanker with original tanker files.
FC Wrote:In addition you will have to make changes in 2 or 3 other files depending on armament of the ship.
These files are Ships.ini, Chief.ini and Technics.ini . Technics.ini is not necessary if there is no guns on ship.
FC Wrote:When this is finished and you are satisfied with your ship, move content of 3DO/Ships/Tanker to 3DO/Ships/Tanker0. You will now have your Tanker0 visible in FMB but you will not have it in mission, that's what I have to do.
FC Wrote:You can't import new ship just like that. New ship have to be coded into game. When you are working on new ship you make all changes by using one of the existing ships and when you chose this ship in FMB you will see the changes but you will not be able to have new ship.
Flak Wrote:FC. in order to add a new ship to the sim its necessary to modify the file Ship.class and add the files Ship$XXXXXX.class pertaining to the new ship, right?
S!