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The Actors.static - History (Read Only)
#76

Ok, I was just coming back to tell I had executed the jar files and :lol: it was all there (thought it was needed to run someway from within the game Confusedhock: )and I find this answer, anyway thanks a lot for your info, I
#77

Aw, being trying for more than two hours to get the disect to work, can
#78

ok map_c.tga must be saved as 8bit grayscale without compression file ... it must be pure black and white (land water) no gray shades allowed here ( you can blur the land edges though ) .

Check for gray areas your file may have ( usually dark gray on water areas ) .


hope that will help

Z
#79

Ok, on the left it
#80

Gray shades do not matter on map_c. Its an 8bit grayscale image, so you will have up to 255 shades of black/white.

map_c's size must be in multiples of 32 pixels.

[Image: sig2.gif]
TEAM PACIFIC
#81

One of the first threads on the actors.static and how to work with it
locked for Read Only so that History may be preserved.

Thanks goes out to all who were involved in this thread

EasyRider
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