The Slot

I wish we could see them farther.
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RAF_Magpie Wrote:Looking real sexy there Tater Smile

How do you get on with your FPS with those palm trees? Any negative effect?

That's not a lot of objects at all, let alone trees Smile 100 or so extra trees like that aren't going to kill your FPS. Actually, the mere presence of 30,000 trees on the map won't either, but if there's say 1,000 in a small area, you may see an impact. I have maps with over 40K objects that run smooth as silk at 8x compression on a good (hardly great) PC- until you get to one of those high concentration spots. Then you see some impact. But honestly, I see more negative impact from bombs exploding than I do from lots of objects. You'll be flying along over one of those high concentrations, and then 3 dozen bombers unload- then you get a stutter
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spud Wrote:I wish we could see them farther.

The trees? Well, you can toss in some of the really ugly ones

the downside of course is that now you have the ugly trees Smile

This map is looking really good, taterspud
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Widowmaker Wrote:There is no reason to have an unconnected road network here. The only reason to even do that is to say, make an airfield active without putting it in the road chain.
In this instance, you would just put the artillery battery there and make sure your actual road network didnt run through the area.(thats if you have vehicle columns in anyway. If you use the % destroyed trigger you wont be using vehicle columns)

But all airfields need to be captured if the island is captured. And even more so, the airfields are the priority of each island. I just thought that since just about everything revolves around the airfields on the islands, they should be the last location on each island to be captured.

Then maybe a better way of setting up locations would be to have a beach or ferry location, a couple of locations leading to the summit (for artillery) and last to the airfield.

I am adament about putting the artillery battery as a waypt because I want the location given in the mission orders as well as having the possiblility of having enemy artillery shelling the airfield before it is captured. I thought it would be a nice touch to try and incorporate this idea.

About the supply columns, don't necessarily write them off just yet. Using them may actually turn out to be better. I will have to tinker with different options when the map comes out.

@ spud - those screenshots look more and more juicy as they come out. It makes ones mouth water with anticipation. :wink:
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Regarding seeing the trees farther, I mean MODDING the palm trees so that they arevisible farther away. They are set to 4000m, but it certainly seems shorter than that to me. I reset them to 10,000m and saw no difference in the render range.
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I just post a lot. Wait til you see all the stuff T and Cheech have built.

You see skunk's handiwork everywhere, cause he did the land.
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We are approaching the middle of March, is this where we ask when will it be out? Two weeks, be sure?
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stansdds Wrote:We are approaching the middle of March, is this where we ask when will it be out? Two weeks, be sure?

Still on schedule, but a "race to the finish line". We want it right the first time so, once we have it all built, we will make sure we haven't missed anything and that it all works as designed. Quality is going to be the driving factor.

Just so you know, I have actually seen posts on other forums where the anti-mod crowd has made comments about The Slot like "...they are not developers, so the Slot probably won't be up to typical IL2 standards..." ROFLMAO...one of my personal goals is to release a map with standards that so far exceed PF's, that every Pacific Theater of Operations (PTO) afficianado in the anti-mod crowd will come "to the darkside", just so he can get his hands on it! I'm prejudiced, but I would stack this map up against any default PTO map we have been given to date.

Over the next few weeks we will be compiling; looking at every square inch of the map, from a QA perspective; refining the 2D map, working on the installer; completing the Readme file; and having a small, select group of beta testers (hardcore mission builders) give it "the once over". Please, no flurry of beta test volunteers - we pretty much know who they are going to be. When Skunk approves the proposed list we will get in contact them.

When it's all done, Skunkmeister will make the final decision on release to Fly_zo/AAA.
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Cheech and the rest of the "Team",

I agree. You guys take the time you need to get everything right. We've waited this long to get a decent Pacific map. Knowing that it is on the way, I for one can wait a little longer. Thanks everybody for all your hard work.

~S
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i can promise it, right now .... this map will be the first official sticky download thread once it gets published Big Grin Big Grin


take your time gents ...


~S~

Z
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Take your time fellas. I hardly visit The Zoo anymore. It has lost its former glory....Posts are depressing there.
BTW, will you include some missions or even campaign for The SLOT?
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I'll read up on what it takes to make QMB skeletons, maybe we can get FC to add the Slot to the QMB Plus.

OK, just read up on doing it. I'll do a quick and dirty mission set for the QMB, and if it can be added to the QMB plus, we'll be golden. If any of our high-powered campaign dudes can di better and stay in the timeline, I'll step aside.

(really is pretty easy 4xflights of planes per side, then some targets for em. I'll do minimal airfield populating, too.)
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spud Wrote:I'll read up on what it takes to make QMB skeletons, maybe we can get FC to add the Slot to the QMB Plus.

OK, just read up on doing it. I'll do a quick and dirty mission set for the QMB, and if it can be added to the QMB plus, we'll be golden. If any of our high-powered campaign dudes can di better and stay in the timeline, I'll step aside.

(really is pretty easy 4xflights of planes per side, then some targets for em. I'll do minimal airfield populating, too.)

Just wanted to say you gents have an extremely professional map there. I would even be willing to give a donation to Team Pacific for my personal appreciation for this map, and I am sure others out there would too. You don't have to have a pay to get it, but have a donation available. I am dead serious. Normaly I would pay for this,and I honestly feel guilty getting for free.

Maybe if you tried posting something like this in a new thread in the announcement section or something? If you make a formal petition, I bet you will get several people who would be willing and could report back to Team Pacific maybe? Just a thought. I am just throwing out ideas here.
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FA_Cheech Wrote:Just so you know, I have actually seen posts on other forums where the anti-mod crowd has made comments about The Slot like "...they are not developers, so the Slot probably won't be up to typical IL2 standards..."

Got a link? I need a good laugh. Maybe we can taunt them with screenshots.

[Image: sig2.gif]
TEAM PACIFIC
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Heheheh. I've been quietly doing that, actually. Posting unremarked shots, and I get PMs like "OK, I just looked at every coastal airfield on every map in il-2, WHERE IS THAT!"

heheh

Scharnhorst., the only payment we desire is missions/campaign written, screenshots taken (and posted!), and enjoyment from the players.



tater
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