23.04.2008, 18:05
Untill we can import new meshes we're stuck with what we've got for now for objects and buildings.
I started thinking of objects that could be used as basic building blocks and skinned accordingly for a "composite" -basic layout could be shared with "PFMW" (monkey wrench) library files and included in the DL of an Object set.
"Fortress Wall" and "Port Base" seem the most useful.
Cutting with Alpha Channel is essential for objects that are lowered to kill the shadow , but above ground it tends to make some background objects disappear behind the mesh. It would be better if parts of the mesh could be removed,( Wonder if Ranwers has any tips on this).
Would be good to have a "Watch office" style tower, amongst others.
I started thinking of objects that could be used as basic building blocks and skinned accordingly for a "composite" -basic layout could be shared with "PFMW" (monkey wrench) library files and included in the DL of an Object set.
"Fortress Wall" and "Port Base" seem the most useful.
Cutting with Alpha Channel is essential for objects that are lowered to kill the shadow , but above ground it tends to make some background objects disappear behind the mesh. It would be better if parts of the mesh could be removed,( Wonder if Ranwers has any tips on this).
Would be good to have a "Watch office" style tower, amongst others.