I am really enjoying missions on this map. What appears to be flat ground from the air is usually not. Put a static camera at zero height and watch the tanks moving and firing across the landscape as they enter little tucks and folds in the ground, sometimes being a good target and sometimes actually 'hull-down'.
Very good! Is this an another unit? :wink:
When you create new object (trench), you can decide to ignore shadow.
Suis con moi, je te parle en UK !!
Quand tu cr
Voici un exemple qui te dit comment ne pas afficher l'ombre d'un objet. Ca se situe dans le STATIC.INI :
[buildings.House$FurnitureTree2]
Title TreeType2
MeshLive 3do/Tree/Tree2.sim
MeshDead
IgnoreShadowData
Body WoodSmall
Panzer 0.20
Voil