An idea to change IL2's Input screen:
To encorporate IL2-Sticks/JoyControl functionalities into IL2.
So one can change all sensitivity settings in-game.
(Even wilder: Assign a set of sensitivities to a specific aircraft... though I doubt very much whether that would be technically possible.)
Such a change would mean a redesign of the Input screen.
As not only Yaw, Pitch and Roll should be shown, but all HOTAS assigned axis' ... and some other stuff... Save settings, Load settings (Profiles) ... Pilot selection ...
Anyone?
(Don't suggest I do it myself, I'm done and ready with IL2-Sticks, and have no clue on how this modding works, and have no desire whatsoever to get actively into it... 8) Also, not sure if it would add enough functionality to make it worth the while...)
Yes FT this is a great idea... Too bad ORR is now closed because there were dozens of good ideas there.. I know that I have personally asked for this, the default skins, skinnable objects... editable splash screens as well...
It would be great if just like the sim will select the last skin you used for a specific plane it would remember the last profile you used. If there were only say.. 5 storable stick profiles... and you could assign one to a plane, like a skin, that could work.. if you could incorporate the stick profile to work on the fly. As it is now with IL2 sticks etc.. you still have to reboot the sim for it to take...
You know come to think of it... if one could link a specific plane to specific profiles stored in the users folder... because you know each pilot can have a separate stick & controls profile, so if the users folder profiles and the RTS Joystick sections of the conf. file could be somehow linked , and multiple RTS JOYSTICK settings assigned to each profile in the users folder.
Note the RTS section highlighted in yellow on the conf file... and the sections in the users file with the with the control settings, and the last planes & loadouts used at the end of the Users file.. If the RTS section of the conf file could
A)be split up into multiple complete individual sections, say hypothetically 3-5 and then
B)have a way for one of those RTS settings to be assigned to an individual plane, and loaded when the sinm launches.. sort of the same way that the last skin you used loads or the last loadout.. I cant tell you how many times i fragged preflight 101 and failed to check my loadout before getting on the runway...... am I making sense here?
BTW I deleted a lot of the two files and only highlighted the parts that pretain to what I am talking about...
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Conf
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
.........................
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=5 3 7 12 17 25 35 46 58 74 90 10
1RZ=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1X2=0 100 100 100 100 100 100 100 100 100 100 0
1Y2=0 100 100 100 100 100 100 100 100 100 100 0
1RX2=0 100 100 100 100 100 100 100 100 100 100 0
1RZ2=2 100 100 100 100 100 100 100 100 100 100 20
1U2=0 100 100 100 100 100 100 100 100 100 100 0
1V2=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=2 81 81 81 81 81 81 81 81 81 81 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0
...........................................
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946/Users/Bearcat
......................................
[HotKey move]
JoystickDevice0 AXE_Y=elevator
AXE_RX JoystickDevice1=-trimrudder
AXE_RZ JoystickDevice2=rudder
AXE_U JoystickDevice1=-power
AXE_U JoystickDevice0=-pitch
AXE_V JoystickDevice1=trimelevator
AXE_X JoystickDevice0=aileron
AXE_Y JoystickDevice2=brakes
AXE_X JoystickDevice2=brakes (This is the section you would add to simulate independent braking.. Just make sure that after you do that that you make the file READ ONLY otherwise as soon as you exit the sim the line will disappear.. Also remember if you change any key settings for that user you have to undo the READ ONLY setting or else the changes will not be there when you reboot the sim, and also to make sure te brake settings are there.. the AXE_X =JD2=brakes or Y will correspond to your L or R toe brakes on your pedals. )
[difficulty]
single=27260159
net=27194879
[net]
regiment=usa01
airclass=F4U-1C
[color:yellow]pilot=99thBCflightsuit.bmp [/color]
squadron=0
tacticalnumber=1
numberOn=0
[cover]
[color:yellow]mashinegun=200.0
cannon=250.0
rocket=500.0
rocketdelay=1.0
bombdelay=1.0
fuel=75.0[/color]
[skin]
P-40E-M-105=1BC O P-40Efm.bmp
P-39Q-1=Oh Baby!!!.bmp
He-162B=Void.bmp
Ki-84-Ib=Ki-84_Bare_Metal_Blank.bmp
P-38L=MissDaMeaner.bmp
Bf-109G-14=BoE_Bf109G14_JG53_generic_Bodenplatte.bmp
Bf-109G-6_Late=CO's Ride.bmp
HurricaneMkIIbMod=MkIIb squadron 274_new.bmp
Hawk81A-2=Shellyleanne.bmp
La-5F=RedTails_302_late_od.bmp
MustangIII=P-51BSweetcakes.bmp
Fw-190D-9_Late=617th136.bmp
CorsairMkIV=YardbirdII.bmp
P-40M=1 BC caamo P-40M.bmp
B-25J-1NA=616th.bmp
HurricaneMkIIc=MkIIb squadron 274_new.bmp
P-80A=Bearcat2.bmp
P-47D-10=P-47 BC3.bmp
SpitfireMkVbLFCLP=V_Land_A.bmp
P-38L_Late=MissDaMeaner.bmp
P-51D-20NA=BuffaloSoldierIID.bmp
F4U-1A=YardbirdII.bmp
P-51D-5NT=Monty P-51D.bmp
F6F-3=99th F-6s.bmp
SpitfireMkIXeCLP=IFC LW 2005 Spit 99th.bmp
SpitfireMkVIIICLP=IFC LW 2005 Spit 99th.bmp
A6M5a=25_A6M2_Trainer_Kasumigaura.bmp
Il-2_1940_Early=Red Devil.bmp
F4U-1D=YardbirdII.bmp
CorsairMkII=99th Corsair.bmp
P-39N1=H-P-39NQ1 Eloise.bmp
Yak-3=Tuskegee.bmp
Yak-9=Tuskegee.bmp
P-51C-NT=P-51B-CBearcat.bmp
P-40E=1BuffaloSoldier H.bmp
HurricaneMkIIb=MkIIb squadron 274_new.bmp
P-39Q-10=332ndP-39Q10 Eloise.bmp
Fw-190A-4=Albin_Wolf.bmp
He-111H-2=HE111H3_5Grp_RomainiaCorps.bmp
Fw-190A-9=Void.bmp
Il-2T=PsYcHeDE7iCa ViSi()n.bmp
O brothers (& sisters) Where art thou?