Well in each case where a map gives you new objects...you need to ADD the lines to your existing Static.ini.....definately not overwrite
Once you have a static.ini in the default position (now it is MODS/STD/com/maddox/il2/objects/) you should never need to delete anything from it...just add more lines
if you are new to the static.ini...please read this...
viewtopic.php?t=5268
nah fred, fine with the static stuff (so far):wink: , you're misunderstanding me, what I'm saying is that when you install the channel map it overwrites the static.ini file as part of it's installation process, so if you have added lines to the static.ini file previously, then those entries are lost (eg Hangar mod) and need to be re-added. To confirm this I made a copy of my static.ini file (258Kb) and reinstalled the channel map and it overwrote the static.ini file (222Kb).
CheersnBeers
Quelty
well that is a problem with the channel map...it should give you the file list to add to yours and his static as an option only....not a default overwrite :wink:
Don't forget ....if everything is working OK....update to the Patch V.2a....which will give you a new actors.static and other files to replace the ones in your first install
nicer textures and a bigger airstrip at Mingladon...and a few extra bridges
That airstrip at Chiangmai has the invisible kronstadt plates on top to smooth it....but not for the taxi ways and maybe I didn't extend it that far...... (a pilot would get to know the rough areas of a strip and try to avoid them).
IRL all airstrips in this theatre were usually loose sand/gravel/mud ...... and Chiangmai was unuseable in the rainy season.......
The random trees have nothing to do with me....as I didn't place any normal trees in the strips area...just the local varieties like bamboo and coconut palms and banana....you only get to see those at certain graphic settings in Perfect mode
Thanks for the bug reports anyway :wink:
fabianfred.Great map.Thanks!