Little thing needs a little help :P
#1

Been posted before i think...but how to get rid of the flying tents?

[Image: 13082008201926qe6.th.jpg]

Thanks in advance
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#2

They seem Butterflies to me m8 :lol: :lol:
Sorry, i dont know :oops:
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#3

.... i believe that is part of fabianfred's mod


it has something to do with static ini entries for that object:

section:
AlignToLand
AddHeightLive
AddHeightDead


regards
Z
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#4

MrOblongo Wrote:Been posted before i think...but how to get rid of the flying tents?

[Image: 13082008201926qe6.th.jpg]

Thanks in advance
In your static.ini file (first make a backup) remove these lines or put // in front of each line to eliminate them from the file save and test.
Code:
[buildings.House$AirdromeMaskingnet_4m]
Title           Airdrome_Maskingnet_4m
MeshLive        3do/Buildings/Airdrome/Maskingnet_4m/live.sim
MeshDead
AddHeightLive    4.0
Body            WoodSmall
Panzer          0.0001

[buildings.House$AirdromeMaskingnet_6m]
Title           Airdrome_Maskingnet_6m
MeshLive        3do/Buildings/Airdrome/Maskingnet_6m/live.sim
MeshDead
AddHeightLive    6.0
Body            WoodSmall
Panzer          0.0001
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#5

Thx, needed the specific object.


Changed the AddHeightLive to 0.0 and nets are now at ground level.

(This gives me the weird idea that with this we can make any objetc go up and down Big Grin)

Thanks
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#6

MrOblongo Wrote:Thx, needed the specific object.


Changed the AddHeightLive to 0.0 and nets are now at ground level.

(This gives me the weird idea that with this we can make any objetc go up and down Big Grin)

Thanks

Just delete the line AddHeightLive...no need to alter it to zero


Quite correct...any object can be raised or lowered easily...... especially useful for the little men :wink:

My Thai map uses a Building buried in the ground with only its dome showing to simulate a Chedi...but with these it is best to cancel the shadow which will appear wrong by adding to the info in static.ini the line...
IgnoreShadowData

I raised the nets because I was annoyed by a flimsy little net which would cause a great heavy bomber taxiing at 5mph to explode into pieces if it merely touched it...and often the net was untouched...... so by raising them one can taxi a/c underneath

actually my mod also removed the wooden upright posts... and changed the colour too
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#7

How about the barrels Objects 65 and 66 they are about 2 feet off the ground in my campaign that I'm creating. Can someone give me the line I would need to change, thankyou
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#8

4./JG53_Badger Wrote:How about the barrels Objects 65 and 66 they are about 2 feet off the ground in my campaign that I'm creating. Can someone give me the line I would need to change, thankyou

hmmm! your turn ok! :lol:

In your static.ini file (first make a backup) delete these lines or put // in front of each line to eliminate them from static.ini, save and test.



Code:
[buildings.House$AirdromeBarrelBlock1_2m]
Title           Airdrome_Barrels1_2m
MeshLive        3do/Buildings/Airdrome/BarrelBlock1_2m/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock1_2mDMG/mono.sim
AddHeightLive    1.5
AddHeightDead    1.5
Body            FuelSmall
Panzer          0.002

[buildings.House$AirdromeBarrelBlock2_2m]
Title           Airdrome_Barrels2_2m
MeshLive        3do/Buildings/Airdrome/BarrelBlock2_2m/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock2_2mDMG/mono.sim
AddHeightLive    1.5
AddHeightDead    1.5
Body            FuelSmall
Panzer          0.002
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#9

I dont have those in my static file I have these. Are these the same thing?



[buildings.House$AirdromeBarrelBlock1]
Title Airdrome_Barrels1
MeshLive 3do/Buildings/Airdrome/BarrelBlock1/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim
Body FuelSmall
Panzer 0.002

[buildings.House$AirdromeBarrelBlock2]
Title Airdrome_Barrels2
MeshLive 3do/Buildings/Airdrome/BarrelBlock2/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock2DMG/mono.sim
Body FuelSmall
Panzer 0.002
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#10

Hey thanks that did it..See

[Image: eoda.jpg]
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