109F Jabos V1.1
#76

_1SMV_Gitano Wrote:@ Mangas: if you are using Freddy's mod you need both his hier.him and BF-109F2B_freddy.him (this one must then be renamed BF-109F2B.him)

EDIT: for those still having problems, please try to follow this procedure:

1) Install Freddy's Mod (whatever version);

2) Install Jabo Mod (e.g. MODS\BF-109F_Jabo\etc.);

3) Delete the MODS\Bf-109F_Jabo\3do\Cockpit folder;

4) Make a copy of hier.him file from Freddy's mod and rename it BF-109F2B.him ;
DO NOT DELETE original Freddy's hier.him

5) Open BF-109F2B.him and find the text section named [Z_ArmorGlass1]

6) Delete Hidden word

[Z_ArmorGlass1]
Mesh Z_ArmorGlass1
Parent _ROOT_
Hidden -----------------------------> delete this one
Attaching 0 1 0 -1 0 0 0 0 1 -0.26209 0 0.74628

Save and close file

This should work.
Reply
#77

and then its work ?

looks complicated to meee
Reply
#78

it should work.

btw modding the game is not always an esay task...
Reply
#79

hmm will try it at home

it think the problem is that some mods are not compatible to another

but till now I get every mod I dl to work Wink
Reply
#80

CKY_86 Wrote:
CKY_86 Wrote:Lovely new jabo's, thak you Smile

Is anyone having a problem with the static models? Ive entered all the lines in the files as needed but I can't place them in FMB.

Bump for my question.

You need to add also new files (Stationary Aircraft folder, in the mod pack). BTW, if you have some other stationary aicrafts installed, it could crash on desktop.
Reply
#81

Par condicio? Some execercises for our italian SEOW games.

A Mark.Vc with bomb and fuel tank
[Image: MARKVCFB.jpg]

An L.F. Mark.Vc with bomb and fuel tank
[Image: MARKVC51.jpg]

@Kristorf, your skins are TERRIFIC! Fantastic work mate!
Reply
#82

Brilliant Gitano...... just bloody BRILLIANT !

Thank you for these...... Big Grin
Reply
#83

Pig to get these cockpits working - finally GBOLLIN's fix worked for me !

Thanks m8
Reply
#84

Are you going to release those MK. 5s? Please!?
Reply
#85

Thanks, work perfecly!
Reply
#86

I have two small problems with this MOD, are not very important, but perhaps someone can help me solve them.

The first is that when, with the model F2 / B, select the option, "only nose cannon", machine guns, still firing, and in theory, should only do the cannon, right?

The second problem is something curious, not working squadrons emblems of the MatManager with either 109 in this MOD.
They work perfectly with all other aircraft, except with these two, any idea about it?
Reply
#87

Hi Berserker: maybe loadout description is a bit misleading (my fault here) but is that MG151 20mm is installed instead of the 15mm.
The second one is a well known "bug" due to the use of a different mesh. We cannot solve ATM it cause we are not 3D mooders
Reply
#88

Oh well well :wink:
Now I understand, MG-151/20 instead of MG-151/15.

The second problem is not greater importance.

Thank you, and great work mate :wink:
Reply
#89

Thanks! Big Grin
Reply
#90

I don't want to be picky, but you should have used the racks from the G-2 and not E-7.

Look here

F-2:

http://www.me109.info/display.php?a=e&fid=2941

F-4:

http://www.me109.info/display.php?a=e&fid=2268

http://www.me109.info/display.php?a=e&fid=5531

The way it is now is also problematic as the skin file overpaints the rack, which can look sort of strange, depending on the skin.
Reply


Forum Jump:


Users browsing this thread: 28 Guest(s)