Hi Phasmid.
I like Ur textures - they are bloody good and if not used in the Alp maps, then try to use it on the norway map.
The folding pattern of the texture is a very common thing in Noraway (aswel as for germany for that matter!).
I don't know the geology of the alps, but I know that the german mid-massive or better known as the for-alps (from Hannover and sothwards), there's alot of this folding pattern (Slate mountains).
Keep up the good work
DK-nme
Phasmid, i decided to use new textures and also your mountains not yet but in the next version of the map. Due to the problems that occured i'was in a heavy delay and it's not done just with changing a line in the load.ini. An other point: The standard wood textures with the sliced trees don't look so good and are a little bit monotonous. Is it possible to create some better textures with different density and may be differend types of trees?
Hi Zip. Glad to help. I will shop around on the net for more varied trees and grass or I will create myself. I can work on some granite rock if you want. It may represent Alps geology better. I will get back to you on my progress.
BTW. I have been really enjoying your zip_alpen map. The lake areas are really beautiful. Thanks for all your work.
Some new granite would be good to have indeed :!:
Posts: 195
Threads: 5
Joined: Nov 2007
These textures look fantastic, many thanks.
Thanks everyone. This is just something I posted in another thread.
I should explain the mountain texture here.
Im afraid you will not have rock slide or talus slope as seen here in photo.
The mountain textures used are "tiles". As the name suggests it is one image tiled across the sim landscape end for end. I have edited the tile so that you will not see where the tile ends or begins. Sort of a photo loop.
What that means is that any object in the image has to work in any direction. The object will look like it is going up the slope on one side of the mountain then will appear again on another mountain going down the slope. A pile of rock may appear at the base of one mountain but will be half way up another mountain. So all objects in the tile have to be randomly spread though out it and in all directions to look natural. The cracks will appear up/down on one mountain and sideways on another. Its the nature of the beast folks sorry.
I am experimenting with technique and new photos I find. If you have a good photo from your area (even lighting, good contrast, depth, large 1024 pixels or more, rocks -no guy hangin 10 in the center) then post in my mountain texture discussion and I will try it.
Its hard to find good large photos of just rocks on the net. If you want me to try rocks from your area then post links to photos here and I will give it a shot. Remember, uniform colour, light, contrast and detail means less repeating patterns across the landscape. I can edit a lot of it out or edit out small objects/people. Nothing but layered limestone around my home.
Excuse the rock reference but that site is a gold mine! TY LF. More to come.