After some thought I've decided I'm going to start on the B-17 cockpit without any experience what so ever because I believe someone has to start it. It will be a long time until I finally even figure out how to use these 3d modelers. But if any one would like to help me with developing and research that would be outstanding just PM and we can get something going.
Good luck with this mate, let us know if there's anything the mod team can help you with.
Making a new cockpit from scratch? This would be epic!
Good old chap, have a go :wink:
Sorry if it is a noob question, but would it be possible to convert a B-17 cockpit from another sim? With needed adjustments of course.
I have 3d max so if we could get together and you could put me on the right track of importing that would be badass. I am starting completely from scratch and I have no experience and very little knowledge about these programs and the whole moding deal but it show you how bad I want that cockpit so I will try my best.
making correct cockpit is not for childern,is need about 300 hours clear time for professional in 3dsmax,you must know full structure of names and objects,animation,using dummy objects as hooks etc ... more work ...
maybe i am wrong.... but im not sure how do you plan make those engine dials work, as far as i know, there are only two dials and pilot switched them to show port or starboard engines... i doubt you can make something like that in il-2 ...
ps: i am talking about dials which are marked by that red, yellow and white rectangles...
Indeed mate !!
This Project is cool, but binds you on computer for ages.
First, find out whats going on in B-25 Cockpit... if you figured out, you can safe time, 'cause avoiding mistakes.
You could take the Steering wheels from A-20 ... 'lil bit repaint.
Good luck.
I've had a quick look at this and it seems to me the first thing to determine is the cockpit instrumentation.
The java code that feeds the instrument graphics will need to be considered and there is two options.
1. Use the existing java coding of the only flyable 4 engine aircraft in game. The TB3. But the working instrumentation is sparse if that would be acceptable to heavy pilots. Non working would be texture only.
2. Use the java coding of an equivalent 2 engine aircraft and duplicate the code for the additional 2 engines if it is possible.
Building a model pit from scratch will be much quicker than modding an existing pit with all its problems.
I would guestimate about 4 - 9 months at 3 - 4 hours a day, 6 days a week including java coding, modelling with uv baking and texturing.
cheers,