01.12.2008, 11:00
OOOH!
I will try these to my Kt_gulf map too. Thank you for this!!!
I will try these to my Kt_gulf map too. Thank you for this!!!
vpmedia Wrote:1024*1024, 256 color textures, size 1 Mb instead of 4 Mb.
Recommended for slower pc's:
Vongraz Wrote:trend micro antivirus stop this mod hock: :x
others ?
PorcoRosso Wrote:I am going to put those textures on every single winter map of the game. Farewell boring flat white plains.
Nico
Widowmaker Wrote:I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
LAL_RONE Wrote:Widowmaker Wrote:I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
YES !!!
All moders only should (when it is possible) use indexed TGA !!!!
A full of people find that MODS decrease FPS. It's important to do that. All my Hangar or fortification have better quality texture than Oleg's ones WITH a smallest size files.