Games bridges can be used only at height "0". There are some guys here that know how to elevete objects, but i don't and i also don't know if that would be possible also with the bridges (They are not simple objects). I just noticed there seem to be no rails in the normal fmb, may be they are in the fmb+?.
zipzapp, could you provide an actors just with the airports populated, no cities, as a mission building actors while building and testing?
later this could be changes in the properties by text editor to reflect the correct actors one wants.
Posts: 181
Threads: 4
Joined: Nov 2007
Hi, zippzapp !!!
I have done what you say in second proposition :
I have renamed a load.ini in ..._light.ini and corrected the static line with this new static file.
Unfortunately, it gives an error : MAP2D section not found...
I did not modify anything else except the static section... does anyone else have this error ???
edit : my mistake... I forgot something in the all.ini file !!! now, it works fine... I think the solution is to use this map to create mission, and then, make a correction in the xxx.mis file with writing the name of the correct map's load.ini !!!
Avoir la foi, c'est être plus sûr d'une chose que la raison ne le permet.
My explanation was bad. There are two ways:
1) Rename one of the actors.statics in the Alpen folder to save it and give the small one thats name.
Example:
Rename actors_east.static as save_actors_east.static
Rename airport-actors.static as actors_east.static
Thats simple but not very comfortable, because you always have to rename the files to switch between the "full" and the "light" version. So the second way:
Double the load.ini as you did it, change the reference of the actors in it and create a new entry in the all.ini.
Example:
Rename the zip_Alpen_east_load.ini as light.ini (Of course you will rename a copy, not the original one) in the Alpen folder.
Change in the light.ini the following entry:
[static]
actors_east.static
into
[static]
aiport-actors.static
So when the "light.ini" is called, the game knows it shall use an "airport-actors.static."
Now open the all.ini in the mapmods/maps folder and add the following line where ever you want:
zip_Alpen_light zip_Alpen/light.ini
So an entry "zip-Alpen_light" will appear in the map directory of the fmb as a new map and the game knows, it shall look into a folder "zip_Alpen" (that always exists) to start a file named "light.ini" (that you jsut created). And following the instructions in the "light.ini" it will load a "airport-actors.static"
The first part is free, you can also use
Ajmm-66i zip_Alpen/light.ini (I did not test this ;-))
than the map will appear as "Ajmm-66i" in the map directory of the fmb and not as "zip_Alpen-light", you can name it as you want. But following are the names of the map folder and of the actors to be used, they must meet the existing map folder and the name of the actors you want to use. The error message "MAP2D section not found" appears if a folder or file was not found, mostly it doesn't have to do anything with the "MaP2D"-Section in the load.ini.
If you create a mission using this new map, in the .mis file you will find an entry
[MAIN]
MAP zip_Alpen/light.ini
To use the mission in the original map you must change this into
[MAIN]
MAP zip_Alpen/zip_Alpen_east_load.ini
or
[MAIN]
MAP zip_Alpen/zip_Alpen_west_load.ini
I hope this helps.
Just make some copys of the load.ini and rename them asyou want. Rename also the different actors.statics and change the entry in the load.ini's to fit the actors names. In the all.ini add new lines with adapted map names and load.ini's.
help... sorry if this problem has already been posted...
I'm not very experienced with the mods but I did my best, I installed into the mods/maps section of the game folder as normal. I went to start the game and nothing. But then worse I went to the FMB section and all the modded maps are gone! Only the standard game ones, they are still there I can play my campaigns like before with the mod but they're not available to use in FMB... help?
thx in advance!
Make sure you have (gameroot/) MODS/MAPMODS/all.ini populated with the name of this map. That may help.
I also have the error about a bad memory unload (see other posts). The error happens after I have built a mission in FMB and have flown it without any apparent problem. However, when I exit the mission, I get the memory error (cannot read memory at bla bla bla).
I have followed the instructions by zipzapp for this problem, where he describes the "second way". I have created the "light.ini" according to his instructions and added the entry "light.ini" in the all.ini file.
I think that the map loads OK, but now I don't have any airfields on the map!!
What am I doing wrong?
I'm really stuck here and I would like very much to use this wonderful map.
I'm a noob with MODs, so I think I screwed up somewhere, but I have no idea where.... The instructions by zipzapp are clear and I have done literally as he explains, but no joy....
HELP!
The memory bug shouldn't appear with the UI1.1. Alpen-west and Alpen_east versions, these use the "smaller actors-patch" actors.static of only 8 MB. The unsplitted pure "Alpen" version (this one was'nt meant to be published no more) with its "zip_Alpen_load.ini" uses a 17 MB actors.static with some problems and also the memory bug.
If there are no airfields with the "light" actors-version (well, that's not an official version at all ;.)), then the game doesn't find it and doesn't load it. Check the name of this actors.static, it must be the same as referenced in the used load.ini in this section:
[static]
actors.static
It doesn't matter how you name the actors.static, but the file name and this entry must coincide.