06.01.2009, 08:30
let me make first question here.Please give me precise answers how to repair shadows bugs like this so anybody else will know how to repair it in future.
here is example:
i took Rudder1_D0 for ki84,converted by dr jones to 3ds than saved to max in Deep Exploration than bumped by Fatducks converter and ran in game.What i made is just moved back some edges to size it to modded shape.So what is wrong on my way where i makeing mistake,what i need to repair.??
i add that i read that makeing any changes like this will destroy NORMALS but how to repair this flashing bugs.?? and as you see on pisc some of polygons look normal with shadows but they are also changed
i could give here the link to files so someone could make tutorial if needed how to repair this on this example.This is the thing which stopping me now in makeing many slight changes on PTO planes.Thanks for advices and replys
additional question is why Maraz converter is not shared for public.Is this up to author or you just forgot about this,asking because mabye it can solve my problem
here is example:
i took Rudder1_D0 for ki84,converted by dr jones to 3ds than saved to max in Deep Exploration than bumped by Fatducks converter and ran in game.What i made is just moved back some edges to size it to modded shape.So what is wrong on my way where i makeing mistake,what i need to repair.??
i add that i read that makeing any changes like this will destroy NORMALS but how to repair this flashing bugs.?? and as you see on pisc some of polygons look normal with shadows but they are also changed
i could give here the link to files so someone could make tutorial if needed how to repair this on this example.This is the thing which stopping me now in makeing many slight changes on PTO planes.Thanks for advices and replys
additional question is why Maraz converter is not shared for public.Is this up to author or you just forgot about this,asking because mabye it can solve my problem