13.01.2009, 16:50
canonuk Wrote:I think he means the 'snap-to' effect when placing takeoff/landing points.
Joe
That!!!
Sorry guys, my bad english... :oops:
with this mod you can place aircrafts on tarmacs in COOP/SINGLE... and voil
canonuk Wrote:I think he means the 'snap-to' effect when placing takeoff/landing points.
Joe
narvik Wrote:This mod is a first step to make static aircraft on airfields more realistic. Is it possible to make undamaged aircraft without fuel not to disappear after some time?
_1SMV_Gitano Wrote:Hi everybody,so we can just put the plane anywhere on the tarmac with out it bouncing over to the runway?
EDIT: planes can now start from tarmacs without the 'snap-on' effect. In FMB, place them at a distance greater then 50 m from a runway icon.
http://www.mediafire.com/?jogmzytdzzw
Not tested on carries and DOG missions. If you discover any bug, please let me know...
Plantoid 1 Wrote:AIRdomination Wrote:"Give them a waypoint AFTER their current position... If you just place their current waypoint then after a while they disappear, but if there is another waypoint is hasn't gone to, then it will stay"
I've tried that; I've even gone so far as to give a complete flight path including landing. I've tried various loadings such as Default Weapons, Empty, and Radio Silence with both of those. I've given them 1% fuel which allolws them to start the engine and makes it run dry before they can move. In every case the pilot jettisons the canopy, bails, runs, and a few seconds later the plane vanishes.
I found I can move the "Reduced_Airfield_Radius" folder out of the Mods folder and stick it in the game root folder. This stops the mod from working and still allows me to just drag and drop it back into the Mods folder to get it working again at a moment's notice. Since I have over 300 missions I'm not going to go in and change them all - it's easier to activate the mod for the missions I'm going to build just for it.
This is a pretty damn good mod and, with a couple of tweeks it could be a pretty damn great mod!
Great days all.
Plantoid 1 Wrote:edit: Just ran a couple of quick tests. An unfortunate effect is that, on any runway - grass or concrete, single or multiple - the second, third, and fourth aircraft will line up as described above. For airfields like some on the Slovakia map and Canonuk's fine Channel map, this could be used for those 'scramble' take offs. For anything else I think this limits the 'flight' to a single aircraft.
hawker445 Wrote:_1SMV_Gitano Wrote:Hi everybody,so we can just put the plane anywhere on the tarmac with out it bouncing over to the runway?
EDIT: planes can now start from tarmacs without the 'snap-on' effect. In FMB, place them at a distance greater then 50 m from a runway icon.
http://www.mediafire.com/?jogmzytdzzw
Not tested on carries and DOG missions. If you discover any bug, please let me know...