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[MOD] AI Mod V.17 *UPDATE*

A couple of thoughts:

1. What do you guys think of the AI shooting on the various skill levels? Too good, not good enough, about right?

2. Wingman behavior. I'm of the opinion that the wingmen are currently far too willing to go down in a hail of shells while they're covering their flight lead. Of course, reducing this behavior would also mean that they're less willing to do it when you're the flight lead.

As far as the head-on bomber attacks are concerned, there is code in there for it, but it's clearly not being called on very often. Hopefully it won't be that hard to fix. I'll add it to the list Wink .

certificate Wrote:As far as the head-on bomber attacks are concerned, there is code in there for it, but it's clearly not being called on very often. Hopefully it won't be that hard to fix. I'll add it to the list Wink .


Certificate,

Wow ... if that is possible, that'd add so much more to formations of 17's & 24's weathering head on fighter attacks ... you'll have a friend for life here :wink:

Keep up the good work & thanks again ...


[Image: OC-Tiger-Tag.jpg]

Okay I did one test with this. I checked to make sure that the folder was in my mods section and fired up IL2. 4 vs 4 109G's vs LAGG3's.

The 109's barrel rolled like it was going out of style every time a Lagg ended up on its six! Am I missing something?

Freiwillige Wrote:Okay I did one test with this. I checked to make sure that the folder was in my mods section and fired up IL2. 4 vs 4 109G's vs LAGG3's.

The 109's barrel rolled like it was going out of style every time a Lagg ended up on its six! Am I missing something?

I would say you must be...

Do you have the AI Nav lights off, or Carrier takeoff mod?

They both conflict.

Hi Certificate,

This mod is the best thing since sliced bread!

Something about the old AI has always troubled me and that is the way your AI wingman doesn't really protect you when you order "Cover Me."

Hope this isn't a stupid question but, does this wonderful break-through mod have parameters that can adjust the way your AI wingman behaves to commands?

I hope someday that a cure is also found for the "golden BB" in the same manner that you are expertly adjusting the AI.

My hat is off to you!!

Hi Certificate,

Feedback

I just flew 5 missions in QMB and here is an observation that repeated itself 4 times.

Mission 1 - 4v4 BF109K4 vs P38L-Late
Results 4/0 in favor of the BF109k4
The issue was in a midair between one of my flight (couldn't tell which one) and one of theirs on the initial pass.

Mission 2 - This midair repeated itself again using the same aircraft mix.

Mission 3 2v2 SpitIX 25lb BF109k4
The same issue my wingman midaired on the initial pass.

Mission 4 - Repeat Mission 3 no anomalies

Mission 5 2v2 BF109G2 vs Bf109G2 - a midair with wingman on initial pass.

In all flights I ordered my flight to "engage all" (including the wingman) prior to the merg.

Cheers

ps. I noticed that the BF109's engaged using turn and burn rather than E-fighting.

A quick post while I'm at work *looks furtively over shoulder*

I'm wondering if it is possible to create AI routines fro night time operations? Particularly reduced gunner awareness in heavies and corkscrew defensive manouevers. That sort of thing. :?

StarGazer Wrote:...a midair...
Yeah, i had a couple of these too, one on a head-on and another while diving in on a bomber. The AI seems now very eager to come in closer to other planes than before. I don't consider this a bad thing in itself, but if it results in an unrealistically high number of midair collisions that might be a problem.

StarGazer Wrote:Hi Certificate,

Feedback

I just flew 5 missions in QMB and here is an observation that repeated itself 4 times.

Mission 1 - 4v4 BF109K4 vs P38L-Late
Results 4/0 in favor of the BF109k4
The issue was in a midair between one of my flight (couldn't tell which one) and one of theirs on the initial pass.

Mission 2 - This midair repeated itself again using the same aircraft mix.

Mission 3 2v2 SpitIX 25lb BF109k4
The same issue my wingman midaired on the initial pass.

Mission 4 - Repeat Mission 3 no anomalies

Mission 5 2v2 BF109G2 vs Bf109G2 - a midair with wingman on initial pass.

In all flights I ordered my flight to "engage all" (including the wingman) prior to the merg.

Cheers

ps. I noticed that the BF109's engaged using turn and burn rather than E-fighting.

Hey, thanks for the test. What skill level was this on? I haven't seen much trouble with collisions yet, so it might be related to certain settings.

Bee Wrote:A quick post while I'm at work *looks furtively over shoulder*

I'm wondering if it is possible to create AI routines fro night time operations? Particularly reduced gunner awareness in heavies and corkscrew defensive manouevers. That sort of thing. :?

This should be possible!

my 1st time posting in this thread.

is it possible to change the landing pattern of the AI? currently the pattern they fly is quite large. In the upcoming New Guinea map, the AI will suffer ground collisions due to the deep valleys.
Smaller landing patterns or greater terrain aviodance would be a plus.

certificate Wrote:A couple of thoughts:

1. What do you guys think of the AI shooting on the various skill levels? Too good, not good enough, about right?

2. Wingman behavior. I'm of the opinion that the wingmen are currently far too willing to go down in a hail of shells while they're covering their flight lead. Of course, reducing this behavior would also mean that they're less willing to do it when you're the flight lead.

As far as the head-on bomber attacks are concerned, there is code in there for it, but it's clearly not being called on very often. Hopefully it won't be that hard to fix. I'll add it to the list Wink .

My opinion is
1. The shooting skills are about right

Following Bee's train of thought, how about the AI's shooting ability being decreased at nighttime?

If it can be done, i'm all for it!

Certificate

1. Excellent work and probably the most beneficial MOD ever - mercury bow coops.

2. Icing on an excellent cake - would it be possible to get bombers/twins rear gunners to a more realistic (in)accuracy level.
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