GREAT !!
A single question about IA : Do you think it is possible to decrease gunners skill ?
Because, even a rookie is a sniper !
Posts: 678
Threads: 54
Joined: Dec 2008
Certificate you are a myth!!
Congratulation to your almost real time upgrade of this wonderful mod!
I have checked it a little more and it works good always!
Hope to make some carrier mission tonight (wife and sons permitting)!!
regards
walter
SEMPER INCOMMODUS
Ahh..., how should I describe it? I'm feeling like as child at christmas, but nearly every day for new, since I be a member of this community!
And certificate does it make christmas and new year on one day! :lol:
Ok, back to business. :wink:
I will test a little bit with one and the same mission. How is the ranking of the AI?
Is 0 = Rookie and 4 = Ace, or is it contrary?
Hi Certificate
Thank you so much for your work on this - the combat is fantastic, much more realistic and unpredictable.
Forgive me for being difficult, but I suspect the changed max power available to the AI is affecting single player campaigns when one allows the AI to fly the first few waypoints. for example, I tend to take off myself, then let the ai fly the first say 30% of waypoints, then take over as we approach likely combat area.
I think the changed values might have scuppered the timing in offline missions, probably due to the AI flying your plane as uberly as possible, and the enemy AI being a mixed affair in terms of ability.
I don't know anything about IL2 code, but would it be possible to only effect your AI changes during combat - some sort of IF enemy planes
My only issue is that the AI keep their nav lights on at night unless attacking or being attacked. The result is a lot of on-again-off-again light switching during combat. It kills the immersion to see that happening all over the sky, and to pull up onto an enemy's six to have him cut his lights only long enough to perform a jink or two, then turn them back on...
...and then back off...then on...off...on...off.
I absolutely love this mod as long as missions occur during the daytime, but at night all the light switching is about as unrealistic as one can get. Please don't take this as a lack of appreciation because it's definitely not meant to be. You're doing an incredible job with this!
...but any way you can release a "nav lights always off" version?
Thanks for all your effort!
Did Quick mission FW-190 A6 vs LA5-FN:
Result: LA speeds up to Km/h 500+ and does what usally a FW190 does - you have to chase the LA with at least 500+ meters distance up to 5000 meters. LA always is faster than you - than he tries to catch you - pulling up sharply - b&z on you - dives at steep angles down and up again repeatedly.
What I always read is that with increased hight (3500+ meters) a FW190 - or especially a BF 109 will have a performance advantage.
So for Axis plane player the Ueber AI's is even more dangerous.
Of course that's just one simple mission test. For other this mod have worked wonders already though.
Kind regards,
Zebulon