Hey guys, do you want to attack bombers from behind? Turn off their ammo!!! 8) Attacking bombers was a risky job! Hartman said (watching attack from behind on gum camera): This is the way how to do it, but life can be very short. Are they killing you? That's fine, because something to be changed is not AI gunnery but your behaviour. Use side attacks, high side attacks, head on's. Have anyone read about Carl Marion attacking from behind? No? Well, that was because he didn't do anything so stupid like attacking Betty from behind (20mm cannon). Vertical dive is what he used. Germans used at least 36 planes to engage from behind and suffered significant losses. Why, do you think, did they start head on and Sturmbock? Forget gun cams, the turrents are not moving, so they are dead. I kill 0-2 B-17 in ZEKE. No armour plating and self-sealing tanks. Wanna die? Attack alone from behind. This was considered suicide even in amarican b17 manuals... Maybe AI should target engine, instead of cockpit.
AI in this mod has problems with ground hitting, listening to orders, ghost targets and not fighting jabos. That are the things which need some tweaking, not AI gunnery.
Good stuff certificate.
Any chance of being able to make AI gunners stop firing in every direction but where the enemy actually is?
~S~
About the bombers... Well, I used massed bombers option in DCG, engaged 15 Betty bombers downed 2 of them. I made many passes trough the formation and was hit once. Unfortunately, it was 20mm shell, which smoked my engine and I barely made it back to the base. Point here - bomber accuracy is OK IMHO, but the 3rd bomber was shot down by own planes... I agree with previous post, AI should take friendly planes in consideration. In the very same mission a flight of zeke's killed 6 B-25 without a loss of plane... About fighters... Well, this is another story. However, I haven't seen a post by Certificate for some time, so maybe our disscusion is a bit pointless... Anyway, ace should be able to do 90 degees deflection shot from time to time. Veteran, say 30-45 degrees, average 20 degrees, rookie should have the problem with say 5 degrees... Just suggestion, nothing more. I do not know if it can be done. Maybe Certificate could make us clear about what is or isn't possible.
About not listening to orders - my flight passed over enemy airfield, where enemy had one zeke which had landed. N.3 broke and tried to attack the plane. When I issued the order to rejoin, it continued (and got shot down in flames). In vanilla "rejoin" was final order and it should remain so. However, N.3 had the same rank as me, so this may be this thing, I will run a few "test" with different crew in my campaign.
I finally tested this mod and it's just great!
Don't know about friendly AI, but the enemy finally behaves like they were flying planes and not TIE Fighters. The scissors are really fun to try and keep up, none of that roll and separate to my six BS.
All in all this mods seems to have potential to make this game actually really fun in SP. Great job! Thanx!
i think both of the AI types are right because i have .17 but i can kill an ace with this mod
Has anyone heard from Certificate? He was turning out updates about every day at first, and now he's disappeared.
Hope things are ok with you Certificate.
Posts: 678
Threads: 54
Joined: Dec 2008
Hi!
Dear certificate are you still between us???
cheers
walter
SEMPER INCOMMODUS
Great Mod, thanks ;@)
ColaBen