[WIP] Bf-109E-3 on new slot v2 *UPDATE*
#91

About the "Motorkanone", everything you need can be found here: http://www.luftfahrt-archiv-hafner.de/messerschmitt.htm

There is no "Operating direction for armament" available for the "Motorkanone" option. Of course this is not a final prove.
[quote]LDv 229/3, Bedienungsvorschrift f
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#92

=BY=RUDY Wrote:Good changes. And is it possible to mention my authorship of motor canon jam simulation?
The code is taken from my Е-3 without any changes.
I do not offence anyone, just asking to show some respect!
Yes, not only it is possible, as it is mandatory.
I knew the author of the E-3 already made before was someone named Rudy, but I didn't know which Rudy to contact...
The code used for the jamming nosecannon was taken from your work, which I apolagise not being able to ask your permission before.
Mind you, I adapted the code a bit, so only the nosecannon jams; as it was on your mod, the left wing cannon was also jamming when the nosecannon wasn't selected. I don't know if that was intentional, but I didn't want that to happen so I changed it. Hope you don't mind that.
The credits will be now upadated - thank you very much.
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#93

[quote="Stax"]About the "Motorkanone", everything you need can be found here: http://www.luftfahrt-archiv-hafner.de/messerschmitt.htm

There is no "Operating direction for armament" available for the "Motorkanone" option. Of course this is not a final prove.
[quote]LDv 229/3, Bedienungsvorschrift f
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#94

Karaya Wrote:
Radoye Wrote:A request - will you make an export "Me-109E-3a" version? The only difference was with weapons (no engine cannon, 2xMGFF 60rds, 2xMG17 500rds) and a different radio installation. This could be done as an additional loadout.

If you pick "Default" you get the non-engine-cannon loadout

Yeah i know that, but the issue is ammo capacity. The standard in-game 109E-4 loadout gives 1000rpg for the MG17's, i'm not sure if this is retained for this E-3 mod. But the E-3a should only have 500rpg for the MG17's.

(Also as i mentioned a different radio-set though this is irrelevant for the game, and the cannons were not the German Ikaria MGFF but rather their Swiss cousins Oerlikom FFS but that too is not a biggy)

So, in case the default loadout gives it 1000rpg, an alternate E-3a loadout w/only 500rpg for the machineguns would be nice thing to have.
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#95

great work testing it now.

Big Grin
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#96

Hi,

How do you get rid of the protruding cannon barrell if you choose default as the weapon option in the loading screen. Its great to have the option of it being available to use the cannon , it would also be great to not use it at times as well. It was'nt a very common fit in real life, not even installed usually so can we please have this option reflected as well please.

Cheers.

Ceege1
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#97

ceege1 Wrote:Hi,

How do you get rid of the protruding cannon barrell if you choose default as the weapon option in the loading screen. Its great to have the option of it being available to use the cannon , it would also be great to not use it at times as well. It was'nt a very common fit in real life, not even installed usually so can we please have this option reflected as well please.

Cheers.

Ceege1

The protruding barrel shows up on the armament screen independent of the loadout but once you get into a flight it wont be there provided you chose the "default" loadout.
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#98

Cheers for that ,I missed it

Thanks
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#99

I think it would be great if we could have MGFF coded for this mod. E3 is a very important addition....a MUST HAVE for me, but is should be different from E4 at least in the armament.

http://en.wikipedia.org/wiki/MG_FF_cannon

MGFF would be a new weapon, so no problem with rules.
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Veltro Wrote:I think it would be great if we could have MGFF coded for this mod. E3 is a very important addition....a MUST HAVE for me, but is should be different from E4 at least in the armament.

http://en.wikipedia.org/wiki/MG_FF_cannon

MGFF would be a new weapon, so no problem with rules.
Mind you, the wing cannons on this E3 aren
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Muas, Mate love the E3, its awsome with the gun jam and all, simply brilliant. Big Grin

:oops: Just a question though, can the nose cannon be recessed back into the hub to sit flush with the edge or does it need to stick out that far?? :oops:

Sorry for asking, just curious. :wink:
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Boomer Wrote:Just a question though, can the nose cannon be recessed back into the hub to sit flush with the edge or does it need to stick out that far?
Obviously it could, but all the reference material we got shows it was protruding like that.
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Roger that...Thanks.

All the images Ive sen must have been with the cannon removed.
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I hope their will ever be a NO-AHS Mod Version of this and the Emil Trops, so I can use freddys cockpits with WORKING bright reticles in it
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I hope in a AHS 2 mod... all planes should have the holes solved.

One can only dream eh? Smile
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