Posts: 473
Threads: 19
Joined: Oct 2007
Can never get enough Spitfires............thanks m8 8)
Up to making a F.21, F.22 or F.24 or a Griffon Seafire to complete the set?
We could have at least made a more proper flight model for this "too-uber" spit. :?
But who am I to complain. Good work, none the less.
will this be in your ,mod pack?
TOO UBER?
Hass anybody been able to get the 312 Mph at sea level, level flight, a Spit Mk IX is supposed to be doing?
Thank you for the E wing, a simple mod well overdue
No but you can get 330 mph out of the IX spitfires in game at 200m alt, this is pretty much accurate for the IX. I regularly run tests for TAS on the Crimea map for my own survival knowledge and the Spitfire can do this.
The 25lber did exist btw, it just uses the 150 octane fuel. As far as I know only 2 squadrons were equipped and they weren't on the front lines. The modelling is fairly accurate for this type. My real 'problem' with the 25lber is really the Spitfire one, the way it refuses to lose energy, especially in zoom climb.
Keep in mind that the 25lbs boost Spitfire IX is a low altitude aircraft, as in that phase of the war most or all Spitfire IX squadrons were assigned to the fighter bomber role. Their performance at altitude is less than spectacular and pretty much any Luftwaffe fighter of that same time period will leave it standing with ease. At low altitudes, hugging the trees the 25lbs er is however still a force to be reckoned with as it has acceptable speed and even more so an incredible rate of climb and agility!
Posts: 81
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Joined: Nov 2007
hello,
Brilliant
+
Any skins available for this kite :?:
Regards
David
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Posts: 473
Threads: 19
Joined: Oct 2007
Any IXe skins will do m8 :wink:
This doesnt seem like it is related to my mod but to some other one, I BET you have the same problem with the normal Spitfire Mk.IXe with RAF markings too!
This kind of issue pops up if there is a file that wants to acces a non existant texture file, in this case the file "Pilot1.mat" wants to load a pilot texture that just isnt there!
To solve the issue:
search in your MODS folder for the following folder
"SpitfireMkIXe(GB)"
Then open it, locate the Pilot1.mat file, open it with Notepad or Text Editor and check if the following is true:
[Layer0]
TextureName ..\Textures\pilot1.tga
If not, then adjust it accordingly
Thanks Karaya!
You were right on the money!
I have a MOD named "Pilot Skins" which caused all the trouble.
I made the appropriate changes in Pilot.mat as you suggested and everithing works fine now.
Best Regards,
JC