08.08.2010, 21:07
Docholiday perhaps there are Corrupted Java files? Try downloading it again. I thought corrupet classes created 20% CTD.
George Formby Wrote:why not just remove the whole embedded code thing and end this controversy.Hi George, kindof CC from SAS but users should join that discussion both here and there as I think:
Docholiday Wrote:...I can use my game only with deaktivated MOD-folder...You can try deactivating each mod separately, one at a time (take care to edit air.ini also as required) and try to isolate if it is a particular mod.
Verhängnis Wrote:Docholiday perhaps there are Corrupted Java files? Try downloading it again. I thought corrupet classes created 20% CTD.
mati140 Wrote:Can you make the "Engagement OFF" mode the default one? IRL it's impossible to arm guided missiles on the ground, here - it's impossible to disengage them when on the ground and an ready-for-strafing-enemy is in sight.Well, it's a bit hard to judge which mode fits best for everyone.
mati140 Wrote:Can you make AUTO mode removable by user? I'm only engaging it manually, and AUTO mode is just some kind of "pain in ass", especialy when I forget double-pushing it when disengaging.Just like the difficult decision which fits best for everyone, the AUTO mode of course isn't realistic, it's just for making the missiles easier to use for less experienced users. I guess there's a reasonable number of users around which never ever do land an A/C and never pressed the brake key, they might even not know which key it is. That's why the AUTO mode is in.
mati140 Wrote:AIM-9 is actually an close combat missile. I think that fallingdown first after accelerating and then going up isn't good flightpath for it. It's carried on the rail for a reason. It should go straight from rail, deatach from aircraft at the end of rail and start guiding to target imediately after deatachment.While that's true for later versions of the AIM-9 for sure, I watched a set of videos showing launches of early stage AIM-9 and AIM-7 missiles, and those which have been mounted underneath wings did drop that way for real.
mati140 Wrote:Finally, are you going to do some RWR an countermeassures in future? Korean ere planes - late MiG-15bis, MiG-17 and all F-86F had tail RWR wich warned pilots if there was enemy using RR gunsight behind them and sighted on them. Of course it requires new, integrated RR mod. I don't know how about countermeasures but as MiG-21 is comming you should consider doing it on first place after this mod. Especialy with this new guidance alghoritm which is a bit to "uber" for AI to avoid itThe guidance algorithm currently is a bit "uber" less due to it's pattern in general, but due to the missing restraints of the flight envelope. There are some limitations waiting to be brought into the game, like the missing look-down/shoot-down capability, the tendency to track sun ray etc. However, AI is fairly capable to avoid the missiles, on veteran level the regularly do a good task in breaking off and leaving the missiles passing them by, at least to me in my quick tests.
Quote:While that's true for later versions of the AIM-9 for sure, I watched a set of videos showing launches of early stage AIM-9 and AIM-7 missiles, and those which have been mounted underneath wings did drop that way for real.Are you sure it did deatach like this though it was mounted on rail? Maybe it didn't use rail but pylon? And maybe after modelling the few seconds arming delay after launching missile maybe there will be no risk of being blown up by own missile?
There's a significant difference to later version AIM-9s mounted e.g. on wingtip stations. Those missile's had their rocket engaged prior to releasing them from the rail, thus they "swooooshed" off the rail. In contrast, the very early guided missiles didn't seem to have rocket motors reliable enough for that task, hence the drop to stay clean from A/C in case of rocket motor failure.
However you're right for any later version of the AIM-9. An AIM-9D for instance couldn't leave an F-8 with such kind of drop pattern, it has to have it's rocket engaged on the rail.
mati140 Wrote:Maybe you can map the shift between automatic - manual only mod to one of difficulty level options? For example "limited ammo" or "no padlock" ?While that's a good approach to QMB users, I guess it will not suit others fine.
mati140 Wrote:Are you sure it did deatach like this though it was mounted on rail? Maybe it didn't use rail but pylon? And maybe after modelling the few seconds arming delay after launching missile maybe there will be no risk of being blown up by own missile?I'm not sure, I can just guess and estimate according to things I can find on the internet :wink:
mati140 Wrote:I'm afraid that one of things that are uber for early version is the missiles FOV. You said it has 4* seekers FOV but with mirror the FOV is 25* (or 30*, I don't remember). However, althuogh the whole field that mirror can observe is 25*, the angle that it can see at one time is only 4* that seeker looks in at the moment - and at the begining it looks straight. It won't even know about the enemy inside 25* FOV untill it pass trough the central 4*, gets spoted by seeker and starts being tracked - the lock want be broken as long as enemy stays inside 25* FOV then. Am I wrong?I'm not entitled to judge what's right or wrong here, I'm not the leading engineer of the Sidewinder construction team.
mati140 Wrote:OK, i found some bugs:Thanks for the report, sorry for that, you're right, when I tried to fix the mapping issue for US by mistake I put an old set of hooks in.
(...)
US country, the outer pylons are too close too each another and one of added pylons (the right one) is away from the wing.
mati140 Wrote:When AIM-9 is armed and I change to external view and back to cockpit view, then I can't hear any "roror" sounds anymore 'till I disarm and arm missile again.Yes, confirmed. I've added this to my internal buglist, with the next release a bug tracking will be available.
mati140 Wrote:It's impossible to lock enemy when you are in front of it, even if it goes straight on you.Yes, that's historically correct. The AIM-9B was missing any head-on capabilities.
mati140 Wrote:I checked all directions, all ranks, all speeds and all altiudes (...) I think this new guidance system is too uber too.Hmm... can't confirm that from my side yet.
mati140 Wrote:don't care about George FormbyI'm perfectly fine with George.