Map building tutorial
#91

hi kevin
i tried it but it still doesn't works Sad
but i'll try something else. thx for your time
Kelso
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#92

hi
i tried to make another small island with the name: Chatham Islands.
but i got again a "load.ini loading error".
what false with it i just pulled it into the map/[...] folder
kelso
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#93

Captain Wild Bill Kelso Wrote:hi
i tried to make another small island with the name: Chatham Islands.
but i got again a "load.ini loading error".
what false with it i just pulled it into the map/[...] folder
kelso

Try using a load.ini file from a map that you already know works - just take any one that comes to hand, a stock map, an installed map, no matter which, but one that you can readily access and know works. Then try it with your self-made maps, put it in your map folder. It doesn't matter how the textures look, right now you just want to try to get it working. Do be sure however that the load.ini you use points to the corrects names for your map_t/map_h etc etc ...

Have you also made sure all your maps are in the correct RGB/Gray mode?

map_t = gray
map_h = gray
map_f = color
ed_m01/02 = color
my_mapc = gray

And that all are in multiples of 32 pixels? And that they follow the following size ratios:

if 100% = my_mapc
then 50% = ed_m01
and then 25% = ed_m02 / map_h / map_t / map_f

Silly things to ask perhaps, but you never know what thing is going wrong that you think you have covered.

And don't give up. It took me 3 weeks to get a map working first time ...
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#94

Hi Captain Bill

Whenever a map doesn't load, press the Shift & Tab keys on your keyboard together. This will bring up a column of text on the left side of the screen & near the bottom will be more exact information on the cause of the problem.

Cheers
Kevin
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#95

hi
i made a row of islands with the name "chatham islands". its near to New Zealand. i'm also able to open it in il-2 but it is of course not perfect Smile
i tried already to make "sylt" in germany. but when i want to open it, it loads and loads and loads...but nothing happens^^
you know why??
kelso

EDIT********
that problem with loading is history but when i load the map that looks like this:
[Image: cmui-b.jpg]
[Image: cmui-c.jpg]
[Image: cmui-e.jpg]

and thats on every (2) map that i made. can you help?
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#96

Hi captain Bill

It looks like map_c.tga_table is corrupt. Someone else had the same problem but I was never able to find out what he was doing wrong.

Sorry I am unable to help with this, but if you find the cause of the problem, let me know so others can be helped.
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#97

hmm thanks i'll try to find a solution my self Smile
kelso
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#98

I'm trying to build a decent map of Saipan/guam at the moment and i'm having a bit of trouble.

i'm in microdem, and i've just set the pixel size to 50, and i've done the thing with ELEV_COLORS.dbf (with the elevation table, and the business with the shading options/reflectance). now i try to do it with the ELEV_COLORS il2 Sturmovik.dbf, choose red, and press ok in the "elevation map options" menu, and it buggers up here. it will process to 99% and give me "ERROR not enough storage space to prosess this task" or something similar to those words.

i continued to finish the map building process anyway to the point of loading it in the full mission builder. ofcorse it didn't wanna do it and said in the "internal error" line- "innapropriate size height map and type map" (something similar to those words).

i'm sure the two errors are related, but i got no idea why it wants to f*** with me like this.

Does anyone know whats goin on here? anyone had this problem?

anyone?
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#99

kov1985 Wrote:I'm trying to build a decent map of Saipan/guam at the moment and i'm having a bit of trouble.

i'm in microdem, and i've just set the pixel size to 50, and i've done the thing with ELEV_COLORS.dbf (with the elevation table, and the business with the shading options/reflectance). now i try to do it with the ELEV_COLORS il2 Sturmovik.dbf, choose red, and press ok in the "elevation map options" menu, and it buggers up here. it will process to 99% and give me "ERROR not enough storage space to prosess this task" or something similar to those words.
anyone?

I don't understand what you mean by 'choose red' after you have loaded the grey scale dbf.

You should simply choose that filter, and run it without lake or ocean check, and then save the results as a bmp file.

If you later get an inappropriate size or type file error, then check that

a/ you have the proportions of all maps correctly done:

100% - my_mapc.tga
50% - ed_m01.tga
25% - map_t / map_h / map_f / ed_m02.tga

b/ you have the correct mode for the maps:

ed_m01/02 / map_f = RGB color
map_t / map_h / my_mapC = greyscale

c/

make sure that all maps are in multiples of 32 pixels
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thanks mate, that got it...

like a goose, i buggered up the scale value for all the 25% maps. once i fixed that up and tried it, i had to go back and re-save them all again with the RLE compression unchecked.

it works now, just got a whole bunch of different textures for a surrounding coast on all my islands...

shouldn't be rocket science to fix, i'll just do it by hand.

thanks again.
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kov1985 Wrote:it works now, just got a whole bunch of different textures for a surrounding coast on all my islands...

shouldn't be rocket science to fix, i'll just do it by hand.


It sometimes happens that when you first make your map_t, that a bunch of values get messed up anyway, usually due to riverbanks or coastlines having different values than whatever value you used for the whole landmass at first (in the tutorial it is given as RGB 7). This happens because of blurring or something perhaps being off with a threshold value ... or whatever. Never really mind the reason. It happens.

But there is no need to correct by hand ... good grief what a waste of time.

Use a magic wand tool on map_t, (I am thinking Paint Shop Pro here), select one of the odd colors out on the landmass, click to select and then select all similar. Then change all into whatever RGB value you wish to have.

Select all wrong values until you have a homogeneous RGB value for the whole landmass, when all land is for instance RGB 7

THEN you can get to work assigning other RGB values for lowland, midland, mountains or whatever.

And a tip - work in layers. This means in a psd file for instance. Give each RGB value a separate layer and build up your map layer by layer, RGB value by RGB value.

When you wish to view the results in the game provisionally, you then save your layered psd map_T to a tga format in GIMP.

But always keep a master layered psd file for your map_t - and for other maps as well for that matter - the ed_m01/02 maps, the map_F, and map_h as well.

It's a bit more work at first, but it makes it so much easier to bring corrections to a map afterwards. All you need do is make the changes to the appropriate layer. Not to the whole map.
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Great work Kevin, very interesting and very simple tutorial!

Only a question,
building manan island is only an example?

Or to let the builder run I have to create manam anyway?

Could I start building another map?

Thank you kevin Big Grin
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Hi bigans

Manam is only an example, it is not necessary to make it for the game to run, but I strongly suggest you try to make Manam first, then if you get into trouble it's easier for me to help you if we are both talking about the same map.

Cheers
Kevin
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Hi kevinp

Ok, so I'll try Manan first, then Pantelleria (if nobody does it first!) Big Grin
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Hi bigans

Good luck, but Pantelleria has already been done although there's no law which says you can't do your own version. The first map I made was of Lampedusa. It's a popular area.

http://allaircraftsimulations.com/forum/...hp?t=10620

Cheers
Kevin
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