Palau repaintV1 - airfields arriving
#46

By the way, the French make great commandos who tackle the chaos of that kind of work.
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#47

dunkelgrun Wrote:Here you are redko - this is my map_c painting for Midway Expanded (before I dropped it onto the black background). Hope it helps a little.
:cheers:

Waouw...it's like an abstract painting ! :wink: A future Pollock or Soulages Wink.

thanks for posting this, it would be very useful for a tutorial as requested by Kapteeni. So you played with the dark parts/clear ones to create a depth effect. Did you experimented to use 2 coral textures on the same time like ziggy-22?
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#48

I hope you have fun with this you can create as much depth as you like, if you use the RGB scale then the water is from 0 to 127 the nearer you get to 127 the shallower the water becomes and the nearer you are to 0 the deeper the water is. the land is numbered from 128 to 255. You can create a small amount of land as a reef and then gently smudge it with the dark water until the land appears just under the surface and waves break over the top of it then add a texture go back to map_c and smudge or blur the texture again until you are happy with the result.
If you want to see where the origanal water tiles lay on the map then convert the sea to land at about 130 on the RGB scale and you can clearly see the 2 textures, this gives you and idea of how you can manipulate them, once you've made a note of where they are then convert the land back to water and have fun! Also if you put the game to excellent mode and create reefs at about 200 on the RGB scale then return it back to perfect mode then the land appears as the sea bed and this can be textured.
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#49

ziggy-22 Wrote:You can create a small amount of land as a reef and then gently smudge it with the dark water until the land appears just under the surface and waves break over the top of it then add a texture go back to map_c and smudge or blur the texture again until you are happy with the result.

If you use my texture tile - Cat_Reef01.tga - from Midway_Expanded, you get the appearance of waves breaking over submerged reefs, rather than having to use a regular 'land' texture for them.

:cheers:
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#50

do you have a screenshot of that effect
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#51

Heres a screenie of waves breaking over the end of a penninsular in the arctic, i'm wondering what effect this technique might have combined with Dunkelgruns reef texture and those of bombsaway, i feel another experiment coming on

[Image: arcticpenninsular.jpg]
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#52

GenSwat Wrote:do you have a screenshot of that effect

Two stages in the waves breaking. The green in the centre is actually 'land'.

[Image: grab0020.jpg]

[Image: grab0019.jpg]

My tile is simply a copy of shallow water on the Midway map. Some of Ziggy's coral tiles might work equally well - or better. The trick is not to have too much 'land' showing through, so careful drawing on map_c is necessary. Whatever is used has to be from an underwater picture though, as dry land sticks out like a sore thumb.

:cheers:
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#53

pure genius, man you guys are good
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#54

redko Wrote:now i understand how Avala created so nice reefs for his benghalli map. once you understand how it works it's like to draw...you can make complex reef without limits :

original map_c here

[Image: 4370630673_2c30e116c6_b.jpg]

under way version here: just 30 minutes are necessary to rebild the complex coral structure of Palau as it's easy to see it in google earth.
[Image: 4370630815_6cd4329fca_b.jpg]

unfortunatly the map itself, again, doesn't respect the real one...so i had to invent some parts... :roll:. I hope Oleg's team will be closer to reallity for their storm of war in terms of topology.



Exactly, it MUST be drawn by hand. If you use photoshop, in my experience, the best method is to aply values for shallow waters in map_C and then makes custom brush for the eraser tool.


Then with that customized brush erase areas of the shallow waters but change size and density of the brush.


Changing shape, size and before all density of the brush is the most important in the process because in that way you give “natural look” to the reefs and shallows (havier brush for the deep and softer for more shallow). And also avoiding too much tiling and patterning.


In this way you can draw anything you want in the corals (craters, chanels etc.).


Bombsaway’s textures are very good for this because they have very good patterns (for avoiding tiling)




Redko, it will be another astonishing map. Can’t wait for it Big Grin
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#55

[quote="Avala"]

Exactly, it MUST be drawn by hand. If you use photoshop, in my experience, the best method is to aply values for shallow waters in map_C and then makes custom brush for the eraser tool.

Then with that customized brush erase areas of the shallow waters but change size and density of the brush.

Changing shape, size and before all density of the brush is the most important in the process because in that way you give
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#56

I think so, yes. Value of gray for shallow water textures must be applied also on map_T on places where you have shallow water in map_C. Otherwise it can appear distorted or black (was black on my map). It don’t have to be very precise just to cover generally the areas where you applied shallows on map_C. Beside it also can’t be precise because of sizes of map_C and map_T.


I have done it in photoshop by resizing map_C on the size of map_T and putting it as a lower layer on working map_T. In that way I knew where exactly to apply that specific value of gray for shallow water on the map_T. Then flatten layers and save it like map_T.


I hope that I have explained it precisely :?
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#57

[quote="Avala"]I think so, yes. Value of gray for shallow water textures must be applied also on map_T on places where you have shallow water in map_C. Otherwise it can appear distorted or black (was black on my map). It don
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#58

I didn’t have those squares in the water, I had totally black water and square shadows of the clouds (still don’t know how to fix that). I can assume that those squares have something with the maps, in example shallow water areas don’t match exactly on map_C and map_T, but maybe I am mistaking.

If I may make a suggestion, while overall areas are looking good, maybe to do more job on them, I mean erasing them with some custom brush and various densities. To give it more colorful and natural deep layered looks. Just my opinion Smile
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#59

This is beautful work Redko - you're a genius!
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#60

Phil_K Wrote:This is beautful work Redko - you're a genius!

Thanks. It' gonna be fun with your campains, we are really going to feel "in it" Wink. a want to repaint Guam, Chichi, Tarawa and maybe Wake to compl
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