01.05.2010, 02:22
In a way it is a map. It's not really a mod as such, since this works with the method of generating trees on 'fields' textures.
There is a section on this in the map-making tutorial. Essentially what it does is this: any texture that has the word 'field' or 'fields' in it's file name will generate random trees such as these, IF it is accompanied in the texture directory by a 50% sized b/w texture file with the same name with 'tree' added at the end of the file name. These 'tree' files have white spots on them, which allow the generation of trees in game on the corresponding area.
So what one does to generate trees like this is rename 'normal' texture files into a name with 'fields' in it, and then create a very densely white spotted 'tree' texture to accompany it.
This method is usually used to make trees appear along the sides of cultivated patches of ground, much like is seen in farm land throughout the world.
But in this case, one makes a b/w 'tree' texture with lots and lots of random white holes so that a proliferation of game generated trees appear on the map.
It's a clever use of a standard texturing procedure ...
There is a section on this in the map-making tutorial. Essentially what it does is this: any texture that has the word 'field' or 'fields' in it's file name will generate random trees such as these, IF it is accompanied in the texture directory by a 50% sized b/w texture file with the same name with 'tree' added at the end of the file name. These 'tree' files have white spots on them, which allow the generation of trees in game on the corresponding area.
So what one does to generate trees like this is rename 'normal' texture files into a name with 'fields' in it, and then create a very densely white spotted 'tree' texture to accompany it.
This method is usually used to make trees appear along the sides of cultivated patches of ground, much like is seen in farm land throughout the world.
But in this case, one makes a b/w 'tree' texture with lots and lots of random white holes so that a proliferation of game generated trees appear on the map.
It's a clever use of a standard texturing procedure ...