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It cant be more then 3000 polys a part and you can have as many parts
As you like, most IL2 fighter planes are 20,000 to 30,000 without the players pit.
Bombers are a little more but not by much like 25,000 to 35,000 without the players pit.
Deutschmark
Ok thanks for that, so those number are for all LOD's, Shadows etc?
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No its just the outside of the plane.
My P26 is 23,000 plus polys outside plane only.
Then comes players pit, LODs, damage model and shadow.
Deutschmark
So the CF_D0 Models add up to over 20000?
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Yes, why not?
It doesn't matter that much since these 20.000 polys are only "active" when you're looking from close distance, otherwise the other LODs step in place with significantly less polys depending on the distance.
Best regards - Mike
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It will cause no lag since IL-2 will simply refuse to load it
Best regards - Mike
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Storebror Wrote:It will cause no lag since IL-2 will simply refuse to load it
Best regards - Mike
I like that... :lol: :mrgreen:
Deutschmark
How would a 87,000 poly 88,000 vertice aircraft do? Just wondring
I guess i'll take some away.
My point is, that IL-2 won't load an 87000 poly object, and don't forget, IL-2 still has to render everthing else. You can get the exact same detail for probably 1-2000 polys.