[MOD] Fi-103 V-1 and He-111H-2 carrier
#46

mentalmuffins Wrote:thanks man Big Grin , the guide helped a lot.
No problemo.
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#47

hey im thinking of downloading this, if i do will i need any ohter mods to make it work? or is there any mods i shouldnt run with this?
P.S. will it work or will it break my game?
thx Big Grin

-Bombs Away
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#48

Bombs Away Wrote:hey im thinking of downloading this, if i do will i need any ohter mods to make it work? or is there any mods i shouldnt run with this?
P.S. will it work or will it break my game?
thx Big Grin

-Bombs Away

We need more info on your install, have you a mod pack, custom install, what version are you running?
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#49

8)
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#50

Be cool if this could be launched from a ground rail like the real thing...........hmmmm??
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#51

fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??

You can launch a V-1 rocket off the rails in the FMB under Rockets Category. Tongue
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#52

Heinkel-162 Wrote:
fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??

You can launch a V-1 rocket off the rails in the FMB under Rockets Category. Tongue

Seriously???............Do you mean you can control a rail launch of a V-1 in the game? If so very cool... Confusedhock:
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#53

fender44 Wrote:
Heinkel-162 Wrote:
fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??

You can launch a V-1 rocket off the rails in the FMB under Rockets Category. Tongue

Seriously???............Do you mean you can control a rail launch of a V-1 in the game? If so very cool... Confusedhock:
Yes, it's a built-in feature.
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#54

[Image: grab0112.jpg]
He-111H-2 now can serve as carrier for Fi-103.

V-1 AI reworked a little.
As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike zone or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. Another reason is that, if target will be dectroyed prior V-1 arrival, V-1 will just running circles around, or will try to RTB with disastrous consequences 8)

V-4 (still placeholder) behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.

Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4 (changed a bit).
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#55

Twister Wrote:This is a mod, making V-1 available as regular non-flyable AC in the game.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.
3D model is still original game 3D model.

[Image: grab0005.jpg]
[Image: grab0008b.jpg]

As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences :mrgreen:

V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.

Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4.
(don't judge too harsh, it's my first two FMB missions)

[Image: grab0111.jpg]

Features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows:
air start, air start with carrier (He-111H-2 for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.

Limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn (historical prototype was not having roll control at all,
but I was forced to implement it, since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible

Also, as a placeholder, there is Fi-103 piloted modification, simulating R-IV version. 3D model still the same yet (just nose fan removed) but now it have interior cockpit. FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible, but difficult.

Link to download: http://www.filefront.com/17705543/Fi-103.rar

To install Fi-103 V-1 mod unpack the RAR file to your IL-2 directory, then add this lines:

Fi-103_V1 air.FI_103_V1 2 NOINFO g01 SUMMER
Fi-103R-IV air.FI_103RIV 2 NOINFO g01 SUMMER

to your air.ini file, located, probably in \MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory
((!) Don't forget to delete these lines, if you decide to remove the mod).
and this lines (optional):

Fi-103_V1 Fiesler Fi-103 V-1, 1942
Fi-103R-IV Fiesler Fi-103 R-IV V-4, 1944

to your plane_ru.properties file, located, probably in \files\i18n\ folder inside your IL-2 directory.

Have a fun, but don't get too close !
euhm unpack it? dont understand lol
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#56

scavenjer Wrote:
Twister Wrote:This is a mod, making V-1 available as regular non-flyable AC in the game.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.
3D model is still original game 3D model.

[Image: grab0005.jpg]
[Image: grab0008b.jpg]

As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences :mrgreen:

V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.

Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4.
(don't judge too harsh, it's my first two FMB missions)

[Image: grab0111.jpg]

Features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows:
air start, air start with carrier (He-111H-2 for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.

Limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn (historical prototype was not having roll control at all,
but I was forced to implement it, since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible

Also, as a placeholder, there is Fi-103 piloted modification, simulating R-IV version. 3D model still the same yet (just nose fan removed) but now it have interior cockpit. FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible, but difficult.

Link to download: http://www.filefront.com/17705543/Fi-103.rar

To install Fi-103 V-1 mod unpack the RAR file to your IL-2 directory, then add this lines:

Fi-103_V1 air.FI_103_V1 2 NOINFO g01 SUMMER
Fi-103R-IV air.FI_103RIV 2 NOINFO g01 SUMMER

to your air.ini file, located, probably in \MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory
((!) Don't forget to delete these lines, if you decide to remove the mod).
and this lines (optional):

Fi-103_V1 Fiesler Fi-103 V-1, 1942
Fi-103R-IV Fiesler Fi-103 R-IV V-4, 1944

to your plane_ru.properties file, located, probably in \files\i18n\ folder inside your IL-2 directory.

Have a fun, but don't get too close !
euhm unpack it? dont understand lol
Do you know how to use rar files? You need to unpack them.
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#57

get 7zip its easy and free. the v-1s miss targets alot in v-4.mis like 1 or 2 including me hit.


cammoammo 8)
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#58

cammoammo Wrote:get 7zip its easy and free....

cammoammo 8)


7-Zip get it here - http://www.7-zip.org

Planemad
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#59

fender44
do you mean you actually want to fly it off the rail.
ifso or no its ai when lounched.well info here http://www.il2-fullmissionbuilder.com/v1-rocket.html
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#60

game crash in V4.10.1 when I hit bridge in qmb Sad
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