Mmmm...same problem than Hankow...all fine in fmb but unable to save, and no missing object in actor checker...
cgagan have you the same problem?
i guess you guys have all UP2.0 or HSFX installed ?
mmm..
maybe you should work on 4.091bm (with unified installers 1 and 2) to create your maps and not with an UP2.0 install. when a map is created for 4.091bm there no problems then with futhers packs you just have to install missing objects. if you work on your maps under UP2.0 or HSFX it's possible there are some things you can't master completly...
just an idea. but i agree....this seems to be completly illogical.
I can't get this map to load on my new version of HSFX 5.01 Whats the skinny?
Anyone have any ideas? I tried changing the wood. The FMB tells me landscape error with the load.ini
Fixed!
I used these lines from the Vietnam Map because the colors worked well together. I need access to this map for a Campaign I'm building. I'm using HSFX 5.0 patched. (5.01?)
[WOOD]
Wood0 = forest/summer/Jungle0.tga
Wood1 = forest/summer/sk_Wood1.tga
Wood2 = forest/summer/sk_Wood2.tga
Wood3 = Italy_DF/forest/summer/itawood4.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\sk_AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga