13.05.2011, 05:14
Hi everybody,
Thanks for your help. In fact all the three are right. Textures and wide go together.
I've tried several combinations and I've arrived to the following conclusion:
1) Map_c: Rivers has to have a certain wide (I'm not quite sure but it seems to be something like 22 pixels = 1100m)
2) Map_t: The texture for the river has to be water (I've tried 31 and it works, if parts of the river have other "land" textures the ship will not pas through).
3) Map_h: I've made the river at 0 level all the way long. I haven't tried other heights for the river bed. Height of the shores doesn't seem to have any impact.
Cheers,
N
Thanks for your help. In fact all the three are right. Textures and wide go together.
I've tried several combinations and I've arrived to the following conclusion:
1) Map_c: Rivers has to have a certain wide (I'm not quite sure but it seems to be something like 22 pixels = 1100m)
2) Map_t: The texture for the river has to be water (I've tried 31 and it works, if parts of the river have other "land" textures the ship will not pas through).
3) Map_h: I've made the river at 0 level all the way long. I haven't tried other heights for the river bed. Height of the shores doesn't seem to have any impact.
Cheers,
N