Interresting !
Can you post some screenshots to show your MOD. (before/after).
It could be nice !
[EDIT] Sorry we have posted in the same time !!!!
Posts: 195
Threads: 5
Joined: Nov 2007
Thanks Avala, will give this a try and report back.
In LandLight.mat file you will find lines: "Ambient" and "Diffuse". By changing their values, one can get very interesting results and looks of the terrain, also you can set it according to your preferences, but you must try it first.
I have tried it with several maps and time, and is hard to me distinguish any difference with/without this mod.
Maybe grass is less.... green, and rock terrains is lighter... but I can't be sure.
Don't misunderstand my post. I thank you for your hard work as modder at this community. I'm only giving you some feedback.
Regards.
avala couldn't see any difence, but i think is because i don't know where to see can you post any screen?
before anybody starts to aks for this "this mod doesn't cause FPS problems"
Posts: 195
Threads: 5
Joined: Nov 2007
Very interesting indeed! I changed the values to 1.60 for ambient and 2.30 for diffuse and there was a marked difference to the lighting in game. I found that on maps such as Smolensk these settings gave a cartoonish feel to the game but when flying on the Online MT map the new lighting gave a very realistic effect to the desert textures. This is going to require a lot of tweaking with the values but I'm sure some very cool lighting effects can be achieved with this mod. I've included a screenshot but it doesn't do any justice to the actual look in game. Great stuff, Avala.
Untitled-1copy.jpg
(The link is inoperative)
well we have that somebody wants to do those tweaks and upload it. really cool screen.
Potenz
[quote="Avala"]You are fast. But no hurt to try it personally also, it
I am too not sure if there is any diference with subtler setings.After Brutus’s experiment I see that it can be set at higher values too.
Seems that newer maps are looking better then old ones, but it needs experimenting. There is probability that it also depends on other settings too.
The stock settings are:
Ambient 1.00
Diffuse 1.00
But that looks too flat. Here is just with one or another.
OnlyAmbient.jpg (The link is inoperative)
OnlyDiffuse.jpg (The link is inoperative)
so, it's possible to do a mapshine mod???
Potenz
I remember mucking about with this last year when I was doing a Berlin map for dedicated night missions. Yuo can make a new landlight file "landlight_nacht" for example, and change the perameters. Then change the map load.ini to refer to the new one instead. By using this and setting the map declination to 10 or less, you can get some truly frightening No Moon Tonight scenarios. Makes just getting around a white knuckle experience!
One drawback: although the landscape and sky become darker, the airfield plates remain at default. This means you can't go too far. A good thing top have in the inventory though. Probably will be useful for simulating weak daylight on winter maps too. :wink: