Already that is looking great. I love the dirtiness of the fields and towns and I think your new layered trees are very realistic looking, too.
Try to check temperature you set for this map in load.ini ? it should be below 0
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 60
PRESSURE = 750
TEMPERATURE = -17
Yes! Thank you! I love it!!!
Interesting
There is a lot of geography mistakes on the original map, are you correcting them ?
Gil I think you have some problems if you took Slovakia winterized downcity and midcity textures and you substituted for the standard winter downcity midcity and centercity textures. Because the streets are not 100% matching in Slovakia and standard city textures. So you probably have now houses in the middle of the road in Stalingrad?
Or you didn't use Slovakia winterized city textures?
Great start!
How hard would it be to redo the airfields to historic layouts and realistic textures? I am willing to help with research and building the airfields if the textures can be provided.
Also...Stalingrad itself needs to be completely redone to a new standard. I would like to see a destroyed winter Stalingrad. A huge task, but I would be willing to help work on this...
IIRC, Kurland is only a "semi winter" map with green airfields. I guess it was meant to represent a very mild winter.
Options for mapmakers would have been far more limited in pre mod days when no special tga textures were available. Nowadays, someone would do Kurland with only a very light snow covering.
As I'm not able to change the ice texture for frozen water, I decided to keep liquid water.
But there's another problem that I encounter :
To have liquid water, I put the temperature to 1, so, that way, snow falls in bad weather.
I kept the camouflage to winter.
The problem is that the water react as solid : a plane crashes with explosion and smoke .
I want to avoid camouflage = summer ( despite it works)
I want to avoid a too high temperature (rain instead of snow)
ANY IDEA PLEASE ?