15.05.2010, 10:18
This came up before and again at the Ubi forum.
I'm more than capable of fixing parts of the 3d model of the E/M, particularly the wing dyhedral. The leg work seems to be more about converting the meshes into the game format.
For example, moving the wing also means you need to move the gear, the gun ports, as well as the flaps and ailerons and their animations.
Then there is all the LOD, and damage/collision and shadowing meshes that you don't really see, but are still there to interact with in the game.
I'm able to edit the meshes simply by exporting them into Gmax and making the appropriate fixes. Its actually a very simple thing to do, but then exporting the meshes back to the game seems like a lot of work for one person.
My thinking is that there a few 3ds geniuses on here who use the same formats, so i was seeing if anyone would want to covert a few meshes cutting down the time to make these fixes.
For me, i'd like to see the correct model, but i'm not all that disatisfied with the current one, so its not something i would spend hours converting just so it looks right.
It seems easy enough to do and could be done much faster and more efficiently with a few more hands.
Bill
I'm more than capable of fixing parts of the 3d model of the E/M, particularly the wing dyhedral. The leg work seems to be more about converting the meshes into the game format.
For example, moving the wing also means you need to move the gear, the gun ports, as well as the flaps and ailerons and their animations.
Then there is all the LOD, and damage/collision and shadowing meshes that you don't really see, but are still there to interact with in the game.
I'm able to edit the meshes simply by exporting them into Gmax and making the appropriate fixes. Its actually a very simple thing to do, but then exporting the meshes back to the game seems like a lot of work for one person.
My thinking is that there a few 3ds geniuses on here who use the same formats, so i was seeing if anyone would want to covert a few meshes cutting down the time to make these fixes.
For me, i'd like to see the correct model, but i'm not all that disatisfied with the current one, so its not something i would spend hours converting just so it looks right.
It seems easy enough to do and could be done much faster and more efficiently with a few more hands.
Bill